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Undo: make dive-import undoable
On desktop, replace all add_imported_dives() calls by a new undo-command. This was rather straight forward, as all the preparation work was done in previous commits. By using an undo-command, a full UI-reset can be avoided, making the UI react smoother. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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parent
0249e12589
commit
82c47bdd79
9 changed files with 122 additions and 25 deletions
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@ -43,7 +43,7 @@ void processByTrip(std::vector<std::pair<dive_trip *, dive *>> &dives, Function
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// This helper function removes a dive, takes ownership of the dive and adds it to a DiveToAdd structure.
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// If the trip the dive belongs to becomes empty, it is removed and added to the tripsToAdd vector.
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// It is crucial that dives are added in reverse order of deletion, so the the indices are correctly
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// It is crucial that dives are added in reverse order of deletion, so that the indices are correctly
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// set and that the trips are added before they are used!
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DiveToAdd DiveListBase::removeDive(struct dive *d, std::vector<OwningTripPtr> &tripsToAdd)
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{
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@ -558,6 +558,87 @@ void AddDive::undoit()
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MainWindow::instance()->refreshDisplay(false);
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}
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ImportDives::ImportDives(struct dive_table *dives, struct trip_table *trips,
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bool prefer_imported, bool downloaded, bool merge_all_trips,
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const QString &source)
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{
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setText(tr("import %n dive(s) from %1", "", dives->nr).arg(source));
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struct dive_table dives_to_add = { 0 };
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struct dive_table dives_to_remove = { 0 };
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struct trip_table trips_to_add = { 0 };
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process_imported_dives(dives, trips, prefer_imported, downloaded, merge_all_trips,
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&dives_to_add, &dives_to_remove, &trips_to_add);
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// Add trips to the divesToAdd.trips structure
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divesToAdd.trips.reserve(trips_to_add.nr);
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for (int i = 0; i < trips_to_add.nr; ++i)
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divesToAdd.trips.emplace_back(trips_to_add.trips[i]);
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// Add dives to the divesToAdd.dives structure
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divesToAdd.dives.reserve(dives_to_add.nr);
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for (int i = 0; i < dives_to_add.nr; ++i) {
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OwningDivePtr divePtr(dives_to_add.dives[i]);
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divePtr->selected = false; // See above in AddDive::AddDive()
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dive_trip *trip = divePtr->divetrip;
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divePtr->divetrip = nullptr; // See above in AddDive::AddDive()
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int idx = dive_table_get_insertion_index(&dive_table, divePtr.get());
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// Note: The dives are added in reverse order of the divesToAdd array.
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// This, and the fact that we populate the array in chronological order
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// means that wo do *not* have to manipulated the indices.
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// Yes, that's all horribly subtle.
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divesToAdd.dives.push_back({ std::move(divePtr), trip, idx });
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}
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// Add dive to be deleted to the divesToRemove structure
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divesToRemove.reserve(dives_to_remove.nr);
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for (int i = 0; i < dives_to_remove.nr; ++i)
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divesToRemove.push_back(dives_to_remove.dives[i]);
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}
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bool ImportDives::workToBeDone()
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{
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return !divesToAdd.dives.empty();
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}
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void ImportDives::redoit()
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{
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// Remember selection so that we can undo it
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currentDive = current_dive;
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// Add new dives
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std::vector<dive *> divesToRemoveNew = addDives(divesToAdd);
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// Remove old dives
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divesToAdd = removeDives(divesToRemove);
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// Select the newly added dives
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restoreSelection(divesToRemoveNew, divesToRemoveNew.back());
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// Remember dives to remove
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divesToRemove = std::move(divesToRemoveNew);
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mark_divelist_changed(true);
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}
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void ImportDives::undoit()
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{
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// Add new dives
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std::vector<dive *> divesToRemoveNew = addDives(divesToAdd);
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// Remove old dives
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divesToAdd = removeDives(divesToRemove);
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// Remember dives to remove
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divesToRemove = std::move(divesToRemoveNew);
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// ...and restore the selection
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restoreSelection(selection, currentDive);
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mark_divelist_changed(true);
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}
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DeleteDive::DeleteDive(const QVector<struct dive*> &divesToDeleteIn) : divesToDelete(divesToDeleteIn.toStdVector())
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{
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setText(tr("delete %n dive(s)", "", divesToDelete.size()));
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