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QML UI: make the QML window object part of the QMLManager class
This way we can access it from that code (which we'll need to invoke methods in QML code from C++). Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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@ -136,6 +136,7 @@ public:
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QStringList cylinderInit() const;
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Q_INVOKABLE void setStatusbarColor(QColor color);
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void btHostModeChange(QBluetoothLocalDevice::HostMode state);
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QObject *qmlWindow;
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#if defined(Q_OS_ANDROID) || defined(Q_OS_IOS)
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void writeToAppLogFile(QString logText);
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@ -130,6 +130,7 @@ void run_ui()
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manager->setDevicePixelRatio(qml_window->devicePixelRatio(), qml_window->screen());
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manager->dlSortModel = sortModel;
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manager->qmlWindow = qqWindowObject;
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manager->screenChanged(screen);
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qDebug() << "qqwindow screen has ldpi/pdpi" << screen->logicalDotsPerInch() << screen->physicalDotsPerInch();
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#if !defined(Q_OS_ANDROID) && !defined(Q_OS_IOS)
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