Make the skeleton Facebook plugin and make sure it is loaded

Currently we need to copy manually the plugin dynamic library
to the /plugins folder.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Tomaz Canabrava 2015-10-29 21:47:08 -02:00 committed by Dirk Hohndel
parent 391172240a
commit 8dad3457ef
6 changed files with 78 additions and 14 deletions

View file

@ -1,5 +1,6 @@
set(FACEBOOK_PLUGIN_SRCS facebook_integration.cpp)
add_library(facebook_integration ${FACEBOOK_PLUGIN_SRCS})
add_library(facebook_integration SHARED ${FACEBOOK_PLUGIN_SRCS})
target_link_libraries(facebook_integration subsurface_core ${QT_LIBRARIES})
target_link_libraries(facebook_integration subsurface_corelib ${QT_LIBRARIES})
add_dependencies(facebook_integration subsurface_corelib)

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@ -0,0 +1,36 @@
#include "facebook_integration.h"
FacebookPlugin::FacebookPlugin(QObject* parent): QObject(parent)
{
}
bool FacebookPlugin::isConnected()
{
}
void FacebookPlugin::requestLogin()
{
}
void FacebookPlugin::requestLogoff()
{
}
QString FacebookPlugin::socialNetworkIcon() const
{
return QString();
}
QString FacebookPlugin::socialNetworkName() const
{
return tr("Facebook");
}
void FacebookPlugin::uploadCurrentDive()
{
}

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@ -0,0 +1,21 @@
#ifndef FACEBOOK_INTEGRATION_H
#define FACEBOOK_INTEGRATION_H
#include "subsurface-core/isocialnetworkintegration.h"
#include <QString>
class FacebookPlugin : public QObject, public ISocialNetworkIntegration {
Q_OBJECT
Q_PLUGIN_METADATA(IID "org.subsurface.plugins.ISocialNetworkIntegration")
Q_INTERFACES(ISocialNetworkIntegration)
public:
explicit FacebookPlugin(QObject* parent = 0);
virtual bool isConnected();
virtual void requestLogin();
virtual void requestLogoff();
virtual QString socialNetworkIcon() const;
virtual QString socialNetworkName() const;
virtual void uploadCurrentDive();
};
#endif