Make the skeleton Facebook plugin and make sure it is loaded

Currently we need to copy manually the plugin dynamic library
to the /plugins folder.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Tomaz Canabrava 2015-10-29 21:47:08 -02:00 committed by Dirk Hohndel
parent 391172240a
commit 8dad3457ef
6 changed files with 78 additions and 14 deletions

View file

@ -3,18 +3,22 @@
#include <QApplication>
#include <QDir>
#include <QPluginLoader>
#include <QDebug>
static QList<ISocialNetworkIntegration*> _socialNetworks;
PluginManager& PluginManager::instance() {
PluginManager& PluginManager::instance()
{
static PluginManager self;
return self;
}
PluginManager::PluginManager() {
PluginManager::PluginManager()
{
}
void PluginManager::loadPlugins() {
void PluginManager::loadPlugins()
{
QDir pluginsDir(qApp->applicationDirPath());
#if defined(Q_OS_WIN)
@ -29,19 +33,19 @@ void PluginManager::loadPlugins() {
#endif
pluginsDir.cd("plugins");
qDebug() << "Plugins Directory: " << pluginsDir;
foreach (const QString& fileName, pluginsDir.entryList(QDir::Files)) {
QPluginLoader loader(pluginsDir.absoluteFilePath(fileName));
QObject *plugin = loader.instance();
if(!plugin) {
if(!plugin)
continue;
}
if (ISocialNetworkIntegration *social = qobject_cast<ISocialNetworkIntegration*>(plugin)){
if (ISocialNetworkIntegration *social = qobject_cast<ISocialNetworkIntegration*>(plugin))
_socialNetworks.push_back(social);
}
}
}
}
QList<ISocialNetworkIntegration*> PluginManager::socialNetworkIntegrationPlugins() const {
QList<ISocialNetworkIntegration*> PluginManager::socialNetworkIntegrationPlugins() const
{
return _socialNetworks;
}
}