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UI restructure: plotDive should just take one dive
We don't have a concept of what to do when plotting multiple dives, so let's not pretend and remove all the messing around with lists. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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4 changed files with 8 additions and 15 deletions
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@ -175,13 +175,7 @@ void MainWindow::current_dive_changed(int divenr)
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select_dive(divenr);
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ui.globe->centerOnCurrentDive();
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}
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/* It looks like it's a bit too cumberstone to send *one* dive using a QList,
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* but this is just futureproofness, it's the best way in the future to show more than
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* a single profile plot on the canvas. I know that we are using only one right now,
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* but let's keep like this so it's easy to change when we need? :)
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*/
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ui.newProfile->plotDives(QList<dive *>() << (current_dive));
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ui.newProfile->plotDive(current_dive);
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ui.InfoWidget->updateDiveInfo(divenr);
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}
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@ -656,16 +650,16 @@ void MainWindow::on_actionPreviousDC_triggered()
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{
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unsigned nrdc = number_of_computers(current_dive);
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dc_number = (dc_number + nrdc - 1) % nrdc;
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ui.newProfile->plotDive(current_dive);
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ui.InfoWidget->updateDiveInfo(selected_dive);
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ui.newProfile->plotDives(QList<struct dive *>() << (current_dive));
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}
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void MainWindow::on_actionNextDC_triggered()
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{
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unsigned nrdc = number_of_computers(current_dive);
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dc_number = (dc_number + 1) % nrdc;
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ui.newProfile->plotDive(current_dive);
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ui.InfoWidget->updateDiveInfo(selected_dive);
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ui.newProfile->plotDives(QList<struct dive *>() << (current_dive));
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}
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void MainWindow::on_actionFullScreen_triggered(bool checked)
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