UI restructure: plotDive should just take one dive

We don't have a concept of what to do when plotting multiple dives, so
let's not pretend and remove all the messing around with lists.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2014-07-02 12:03:40 -07:00
parent a221a6e9f5
commit 91086d08ad
4 changed files with 8 additions and 15 deletions

View file

@ -255,7 +255,7 @@ void ProfileWidget2::replot()
{
int diveId = dataModel->id();
dataModel->clear();
plotDives(QList<dive *>() << get_dive_by_uniq_id(diveId));
plotDive(get_dive_by_uniq_id(diveId)); // why are we doing the get diveId here???
}
void ProfileWidget2::setupItemSizes()
@ -354,7 +354,7 @@ void ProfileWidget2::setupSceneAndFlags()
}
// Currently just one dive, but the plan is to enable All of the selected dives.
void ProfileWidget2::plotDives(QList<dive *> dives)
void ProfileWidget2::plotDive(struct dive *d)
{
static bool firstCall = true;
QTime measureDuration; // let's measure how long this takes us (maybe we'll turn of TTL calculation later
@ -362,7 +362,6 @@ void ProfileWidget2::plotDives(QList<dive *> dives)
// I Know that it's a list, but currently we are
// using just the first.
struct dive *d = dives.first();
if (!d)
return;