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Teach android build about subsurface-mobile
This teaches android build.sh and cmake about how to build the qml ui of subsurface-mobile as a apk. Signed-off-by: Anton Lundin <glance@acc.umu.se> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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parent
e16b116297
commit
9217a03ef3
2 changed files with 25 additions and 8 deletions
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@ -456,7 +456,11 @@ if(SUBSURFACE_MOBILE)
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set(MOBILE_SRC qt-mobile/qmlmanager.cpp qt-models/divelistmodel.cpp)
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add_definitions(-DSUBSURFACE_MOBILE)
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qt5_add_resources(MOBILE_RESOURCES qt-mobile/mobile-resources.qrc)
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if(ANDROID)
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add_library(subsurface-mobile SHARED ${MOBILE_SRC} ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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else()
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add_executable(subsurface-mobile ${MOBILE_SRC} ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
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endif()
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target_link_libraries(
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subsurface-mobile
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subsurface_generated_ui
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@ -717,11 +721,15 @@ if(ANDROID)
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# Android template directory
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set(ANDROID_PACKAGE_SOURCE_DIR, ${CMAKE_BINARY_DIR}/android)
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include(${QT_ANDROID_CMAKE})
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add_qt_android_apk(subsurface.apk ${SUBSURFACE_TARGET}
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NAME "Subsurface"
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PACKAGE_NAME "org.subsurfacedivelog"
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if(SUBSURFACE_MOBILE)
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add_qt_android_apk(subsurface-mobile.apk subsurface-mobile
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PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android
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)
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else()
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add_qt_android_apk(subsurface.apk ${SUBSURFACE_TARGET}
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PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android
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)
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endif()
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endif()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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@ -168,10 +168,19 @@ else
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popd
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fi
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mkdir -p subsurface-build-$ARCH
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cd subsurface-build-$ARCH
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# Should we build the mobile ui or the desktop ui?
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if [ ! -z "$SUBSURFACE_MOBILE" ] ; then
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mkdir -p subsurface-mobile-build-$ARCH
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cd subsurface-mobile-build-$ARCH
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MOBILE_CMAKE="-DSUBSURFACE_MOBILE=ON"
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# FIXME: We should install as a different package and name to.
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else
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mkdir -p subsurface-build-$ARCH
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cd subsurface-build-$ARCH
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fi
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# somehting in the qt-android-cmake-thingies mangles your path, so thats why we need to hard-code ant and pkg-config here.
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cmake -DQT_ANDROID_ANT=/usr/bin/ant -DPKG_CONFIG_EXECUTABLE=/usr/bin/pkg-config -DQT_ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT -DQT_ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT -DCMAKE_TOOLCHAIN_FILE=$BUILDROOT/qt-android-cmake/toolchain/android.toolchain.cmake -DQT_ANDROID_CMAKE=$BUILDROOT/qt-android-cmake/AddQtAndroidApk.cmake -DFORCE_LIBSSH=OFF -DLIBDC_FROM_PKGCONFIG=ON -DLIBGIT2_FROM_PKGCONFIG=ON -DUSE_LIBGIT23_API=ON -DNO_MARBLE=ON -DNO_PRINTING=ON -DNO_USERMANUAL=ON -DCMAKE_PREFIX_PATH:UNINITIALIZED=${QT5_ANDROID}/android_${QT_ARCH}/lib/cmake $SUBSURFACE_SOURCE
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cmake $MOBILE_CMAKE -DQT_ANDROID_ANT=/usr/bin/ant -DPKG_CONFIG_EXECUTABLE=/usr/bin/pkg-config -DQT_ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT -DQT_ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT -DCMAKE_TOOLCHAIN_FILE=$BUILDROOT/qt-android-cmake/toolchain/android.toolchain.cmake -DQT_ANDROID_CMAKE=$BUILDROOT/qt-android-cmake/AddQtAndroidApk.cmake -DFORCE_LIBSSH=OFF -DLIBDC_FROM_PKGCONFIG=ON -DLIBGIT2_FROM_PKGCONFIG=ON -DUSE_LIBGIT23_API=ON -DNO_MARBLE=ON -DNO_PRINTING=ON -DNO_USERMANUAL=ON -DCMAKE_PREFIX_PATH:UNINITIALIZED=${QT5_ANDROID}/android_${QT_ARCH}/lib/cmake $SUBSURFACE_SOURCE
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make
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#make install INSTALL_ROOT=android_build
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# bug in androiddeployqt? why is it looking for something with the builddir in it?
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