Teach android build about subsurface-mobile

This teaches android build.sh and cmake about how to build the qml ui of
subsurface-mobile as a apk.

Signed-off-by: Anton Lundin <glance@acc.umu.se>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Anton Lundin 2015-07-10 00:02:35 +02:00 committed by Dirk Hohndel
parent e16b116297
commit 9217a03ef3
2 changed files with 25 additions and 8 deletions

View file

@ -456,7 +456,11 @@ if(SUBSURFACE_MOBILE)
set(MOBILE_SRC qt-mobile/qmlmanager.cpp qt-models/divelistmodel.cpp)
add_definitions(-DSUBSURFACE_MOBILE)
qt5_add_resources(MOBILE_RESOURCES qt-mobile/mobile-resources.qrc)
if(ANDROID)
add_library(subsurface-mobile SHARED ${MOBILE_SRC} ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
else()
add_executable(subsurface-mobile ${MOBILE_SRC} ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
endif()
target_link_libraries(
subsurface-mobile
subsurface_generated_ui
@ -717,11 +721,15 @@ if(ANDROID)
# Android template directory
set(ANDROID_PACKAGE_SOURCE_DIR, ${CMAKE_BINARY_DIR}/android)
include(${QT_ANDROID_CMAKE})
add_qt_android_apk(subsurface.apk ${SUBSURFACE_TARGET}
NAME "Subsurface"
PACKAGE_NAME "org.subsurfacedivelog"
if(SUBSURFACE_MOBILE)
add_qt_android_apk(subsurface-mobile.apk subsurface-mobile
PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android
)
else()
add_qt_android_apk(subsurface.apk ${SUBSURFACE_TARGET}
PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android
)
endif()
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")

View file

@ -168,10 +168,19 @@ else
popd
fi
mkdir -p subsurface-build-$ARCH
cd subsurface-build-$ARCH
# Should we build the mobile ui or the desktop ui?
if [ ! -z "$SUBSURFACE_MOBILE" ] ; then
mkdir -p subsurface-mobile-build-$ARCH
cd subsurface-mobile-build-$ARCH
MOBILE_CMAKE="-DSUBSURFACE_MOBILE=ON"
# FIXME: We should install as a different package and name to.
else
mkdir -p subsurface-build-$ARCH
cd subsurface-build-$ARCH
fi
# somehting in the qt-android-cmake-thingies mangles your path, so thats why we need to hard-code ant and pkg-config here.
cmake -DQT_ANDROID_ANT=/usr/bin/ant -DPKG_CONFIG_EXECUTABLE=/usr/bin/pkg-config -DQT_ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT -DQT_ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT -DCMAKE_TOOLCHAIN_FILE=$BUILDROOT/qt-android-cmake/toolchain/android.toolchain.cmake -DQT_ANDROID_CMAKE=$BUILDROOT/qt-android-cmake/AddQtAndroidApk.cmake -DFORCE_LIBSSH=OFF -DLIBDC_FROM_PKGCONFIG=ON -DLIBGIT2_FROM_PKGCONFIG=ON -DUSE_LIBGIT23_API=ON -DNO_MARBLE=ON -DNO_PRINTING=ON -DNO_USERMANUAL=ON -DCMAKE_PREFIX_PATH:UNINITIALIZED=${QT5_ANDROID}/android_${QT_ARCH}/lib/cmake $SUBSURFACE_SOURCE
cmake $MOBILE_CMAKE -DQT_ANDROID_ANT=/usr/bin/ant -DPKG_CONFIG_EXECUTABLE=/usr/bin/pkg-config -DQT_ANDROID_SDK_ROOT=$ANDROID_SDK_ROOT -DQT_ANDROID_NDK_ROOT=$ANDROID_NDK_ROOT -DCMAKE_TOOLCHAIN_FILE=$BUILDROOT/qt-android-cmake/toolchain/android.toolchain.cmake -DQT_ANDROID_CMAKE=$BUILDROOT/qt-android-cmake/AddQtAndroidApk.cmake -DFORCE_LIBSSH=OFF -DLIBDC_FROM_PKGCONFIG=ON -DLIBGIT2_FROM_PKGCONFIG=ON -DUSE_LIBGIT23_API=ON -DNO_MARBLE=ON -DNO_PRINTING=ON -DNO_USERMANUAL=ON -DCMAKE_PREFIX_PATH:UNINITIALIZED=${QT5_ANDROID}/android_${QT_ARCH}/lib/cmake $SUBSURFACE_SOURCE
make
#make install INSTALL_ROOT=android_build
# bug in androiddeployqt? why is it looking for something with the builddir in it?