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Added a 'delete' action, with the keyboard.
Added a delete action from the keyboard, there's also a possibility to add the same action from the menu, but I frankly don't like much the idea. so, to delete a handler now, you need to select it ( ctrl + click ) then press the delete button. Multiple delection is also possible. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
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c23dd354b9
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2 changed files with 26 additions and 5 deletions
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@ -124,16 +124,36 @@ DivePlannerGraphics::DivePlannerGraphics(QWidget* parent): QGraphicsView(parent)
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minMinutes = TIME_INITIAL_MAX;
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QAction *escAction = new QAction(this);
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escAction->setShortcut(Qt::Key_Escape);
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escAction->setShortcutContext(Qt::ApplicationShortcut);
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addAction(escAction);
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QAction *action = NULL;
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connect(escAction, SIGNAL(triggered(bool)), this, SLOT(keyEscAction()));
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#define ADD_ACTION( SHORTCUT, Slot ) \
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action = new QAction(this); \
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action->setShortcut( SHORTCUT ); \
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action->setShortcutContext(Qt::ApplicationShortcut); \
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addAction(action); \
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connect(action, SIGNAL(triggered(bool)), this, SLOT( Slot ))
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ADD_ACTION(Qt::Key_Escape, keyEscAction());
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ADD_ACTION(Qt::Key_Delete, keyDeleteAction());
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#undef ADD_ACTION
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setRenderHint(QPainter::Antialiasing);
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}
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void DivePlannerGraphics::keyDeleteAction()
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{
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if(scene()->selectedItems().count()){
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Q_FOREACH(QGraphicsItem *i, scene()->selectedItems()){
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if (DiveHandler *handler = qgraphicsitem_cast<DiveHandler*>(i)){
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handles.removeAll(handler);
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scene()->removeItem(handler);
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delete i;
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}
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}
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createDecoStops();
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}
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}
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void DivePlannerGraphics::keyEscAction()
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{
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if (scene()->selectedItems().count()){
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@ -78,6 +78,7 @@ protected:
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qreal fromPercent(qreal percent, Qt::Orientation orientation);
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private slots:
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void keyEscAction();
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void keyDeleteAction();
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void increaseTime();
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void increaseDepth();
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void okClicked();
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