QML UI: change the way we extract input data from dive edit

Instead of doing the silly "onEditingFinished" we get the strings from the QML
components at the time we commit the change. Much more logical, much more
straight forward, no issues with the TextArea not having an onEditingFinished
signal.

This still has a few open todos: the temperatures aren't parsed, the edit
screen is missing depth and duration, we can't edit the dive time (and it isn't
passed in on the commit). But it's progress.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2015-12-26 22:57:47 -08:00
parent 9be42fff81
commit 99a5a743c4
4 changed files with 49 additions and 28 deletions

View file

@ -53,9 +53,13 @@ MobileComponents.Page {
iconName: checked ? "view-readermode" : "document-edit"
onTriggered: {
if (diveDetailsWindow.state == "edit") {
manager.commitChanges(dive_id, suit, buddy, divemaster, notes);
manager.commitChanges(dive_id, detailsEdit.locationText, detailsEdit.gpsText, detailsEdit.durationText,
detailsEdit.depthText, detailsEdit.airtempText, detailsEdit.watertempText, detailsEdit.suitText,
detailsEdit.buddyText, detailsEdit.divemasterText, detailsEdit.notesText);
diveDetailsWindow.state = "view";
} else {
diveDetailsWindow.state = "edit";
}
diveDetailsWindow.state = checked ? "edit" : "view";
contextDrawer.close();
// close drawer?
}