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undo: switch SetpointDialog from divecomputer to dive + dc-number
Since pointers to divecomputers may not be stable, the undo commands take a dive + a divecomputer number. Update the SetpointDialog accordingly. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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3 changed files with 8 additions and 7 deletions
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@ -176,8 +176,8 @@ RenumberDialog::RenumberDialog(QWidget *parent) : QDialog(parent), selectedOnly(
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void SetpointDialog::buttonClicked(QAbstractButton *button)
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{
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if (ui.buttonBox->buttonRole(button) == QDialogButtonBox::AcceptRole && dc) {
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add_event(dc, time, SAMPLE_EVENT_PO2, 0, (int)(1000.0 * ui.spinbox->value()),
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if (ui.buttonBox->buttonRole(button) == QDialogButtonBox::AcceptRole) {
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add_event(get_dive_dc(d, dcNr), time, SAMPLE_EVENT_PO2, 0, (int)(1000.0 * ui.spinbox->value()),
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QT_TRANSLATE_NOOP("gettextFromC", "SP change"));
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invalidate_dive_cache(current_dive);
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}
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@ -185,8 +185,8 @@ void SetpointDialog::buttonClicked(QAbstractButton *button)
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MainWindow::instance()->graphics->replot();
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}
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SetpointDialog::SetpointDialog(struct divecomputer *dcIn, int seconds) : QDialog(MainWindow::instance()),
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dc(dcIn), time(seconds < 0 ? 0 : seconds)
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SetpointDialog::SetpointDialog(struct dive *dIn, int dcNrIn, int seconds) : QDialog(MainWindow::instance()),
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d(dIn), dcNr(dcNrIn), time(seconds < 0 ? 0 : seconds)
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{
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ui.setupUi(this);
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connect(ui.buttonBox, &QDialogButtonBox::clicked, this, &SetpointDialog::buttonClicked);
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@ -65,14 +65,15 @@ private:
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class SetpointDialog : public QDialog {
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Q_OBJECT
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public:
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SetpointDialog(struct divecomputer *divecomputer, int time);
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SetpointDialog(struct dive *d, int dcNr, int time);
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private
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slots:
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void buttonClicked(QAbstractButton *button);
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private:
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Ui::SetpointDialog ui;
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struct divecomputer *dc;
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struct dive *d;
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int dcNr;
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int time;
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};
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@ -1611,7 +1611,7 @@ void ProfileWidget2::addDivemodeSwitch(int seconds, int divemode)
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void ProfileWidget2::addSetpointChange(int seconds)
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{
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SetpointDialog dialog(current_dc, seconds);
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SetpointDialog dialog(current_dive, dc_number, seconds);
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dialog.exec();
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}
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