Support Animation Speed via Settings.

This is very userfull for a ( yet to be implemented )
preference dialog about the animation speed, so the
user can enable / disable the animations or make it a bit
faster for it's taste.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Tomaz Canabrava 2014-03-11 17:27:05 -03:00 committed by Dirk Hohndel
parent 466f160c01
commit 9f37bac07a
3 changed files with 19 additions and 11 deletions

View file

@ -1,6 +1,7 @@
#include "animationfunctions.h"
#include <QPropertyAnimation>
#include <QPointF>
#include <QSettings>
namespace Animations
{
@ -22,17 +23,24 @@ namespace Animations
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
void moveTo(QObject *obj, qreal x, qreal y, int msecs)
void moveTo(QObject *obj, qreal x, qreal y)
{
QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
animation->setDuration(msecs);
animation->setStartValue(obj->property("pos").toPointF());
animation->setEndValue(QPointF(x, y));
animation->start(QAbstractAnimation::DeleteWhenStopped);
QSettings s;
int msecs = s.value("animation_speed", 500).toInt();
if (msecs != 0){
QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
animation->setDuration(msecs);
animation->setStartValue(obj->property("pos").toPointF());
animation->setEndValue(QPointF(x, y));
animation->start(QAbstractAnimation::DeleteWhenStopped);
}
else{
obj->setProperty("pos", QPointF(x,y));
}
}
void moveTo(QObject *obj, const QPointF &pos, int msecs)
void moveTo(QObject *obj, const QPointF &pos)
{
moveTo(obj, pos.x(), pos.y(), msecs);
moveTo(obj, pos.x(), pos.y());
}
}

View file

@ -9,8 +9,8 @@ class QObject;
namespace Animations
{
void hide(QObject *obj);
void moveTo(QObject *obj, qreal x, qreal y, int msecs = 500);
void moveTo(QObject *obj, const QPointF &pos, int msecs = 500);
void moveTo(QObject *obj, qreal x, qreal y);
void moveTo(QObject *obj, const QPointF &pos);
void animDelete(QObject *obj);
}

View file

@ -123,7 +123,7 @@ void DiveEventItem::recalculatePos(bool instant)
qreal x = hAxis->posAtValue(internalEvent->time.seconds);
qreal y = vAxis->posAtValue(depth);
if (!instant)
Animations::moveTo(this, x, y, 500);
Animations::moveTo(this, x, y);
else
setPos(x, y);
}