Whitespace and coding style updates

Another futile attempt to cleanup the code and make coding style and
whitespace consistent. I tried to add a file that describes the key points
of our coding style. I have no illusions that this will help the least
bit...

This commit should ONLY change whitespace

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2014-01-16 11:50:56 +07:00
parent 3387ccc6f6
commit a27f67c026
28 changed files with 387 additions and 323 deletions

View file

@ -46,7 +46,7 @@ ProfileWidget2::ProfileWidget2(QWidget *parent) :
gasYAxis->setOrientation(Qt::Vertical);
timeAxis->setOrientation(Qt::Horizontal);
// Defaults of the Axis Coordinates:
// Defaults of the Axis Coordinates:
profileYAxis->setMinimum(0);
profileYAxis->setTickInterval(M_OR_FT(10,30)); //TODO: This one should be also hooked up on the Settings change.
timeAxis->setMinimum(0);
@ -65,15 +65,15 @@ ProfileWidget2::ProfileWidget2(QWidget *parent) :
timeController->setX(sceneRect().width() - timeController->boundingRect().width()); // Position it on the right spot.
// insert in the same way it's declared on the Enum. This is needed so we don't use an map.
QList<QGraphicsItem*> stateItems; stateItems << background << profileYAxis << gasYAxis
<< timeAxis << depthController << timeController;
Q_FOREACH(QGraphicsItem *item, stateItems){
QList<QGraphicsItem*> stateItems; stateItems << background << profileYAxis << gasYAxis <<
timeAxis << depthController << timeController;
Q_FOREACH(QGraphicsItem *item, stateItems) {
scene()->addItem(item);
}
background->setFlag(QGraphicsItem::ItemIgnoresTransformations);
//enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
//enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
stateMachine = new QStateMachine(this);
// TopLevel States
@ -135,7 +135,7 @@ ProfileWidget2::ProfileWidget2(QWidget *parent) :
const QLineF profileYAxisExpanded = QLineF(0,0,0,timeAxisOnCanvas);
const QLineF timeAxisLine = QLineF(0, 0, 96, 0);
// State Defaults:
// State Defaults:
// Empty State, everything but the background is hidden.
emptyState->assignProperty(this, "backgroundBrush", QBrush(Qt::white));
emptyState->assignProperty(background, "y", backgroundOnCanvas);
@ -145,7 +145,7 @@ ProfileWidget2::ProfileWidget2(QWidget *parent) :
emptyState->assignProperty(depthController, "y", depthControllerOffCanvas);
emptyState->assignProperty(timeController, "y", timeControllerOffCanvas);
// Profile, everything but the background, depthController and timeController are shown.
// Profile, everything but the background, depthController and timeController are shown.
profileState->assignProperty(this, "backgroundBrush", getColor(::BACKGROUND));
profileState->assignProperty(background, "y", backgroundOffCanvas);
profileState->assignProperty(profileYAxis, "x", profileYAxisOnCanvas);
@ -196,10 +196,10 @@ ProfileWidget2::ProfileWidget2(QWidget *parent) :
// Animations
QList<QSignalTransition*> transitions;
transitions << tAddToEmpty << tAddToPlan << tAddToProfile << tEditToAdd << tEditToEmpty << tEditToPlan
<< tEditToProfile << tEmptyToAdd << tEmptyToPlan << tEmptyToProfile << tProfileToAdd << tProfileToEdit
<< tProfileToEmpty << tProfileToPlan << tPlanToAdd << tPlanToEmpty << tPlanToProfile;
Q_FOREACH(QSignalTransition *s, transitions){
transitions << tAddToEmpty << tAddToPlan << tAddToProfile << tEditToAdd << tEditToEmpty << tEditToPlan <<
tEditToProfile << tEmptyToAdd << tEmptyToPlan << tEmptyToProfile << tProfileToAdd <<
tProfileToEdit << tProfileToEmpty << tProfileToPlan << tPlanToAdd << tPlanToEmpty << tPlanToProfile;
Q_FOREACH(QSignalTransition *s, transitions) {
s->addAnimation(backgroundYAnim);
s->addAnimation(depthAxisAnim);
s->addAnimation(gasAxisanim);
@ -232,7 +232,7 @@ void ProfileWidget2::plotDives(QList<dive*> dives)
// I Know that it's a list, but currently we are
// using just the first.
struct dive *d = dives.first();
if(!d)
if (!d)
return;
// Here we need to probe for the limits of the dive.
@ -257,7 +257,7 @@ void ProfileWidget2::plotDives(QList<dive*> dives)
timeAxis->updateTicks();
dataModel->setDive(current_dive, pInfo);
if(diveProfileItem){
if (diveProfileItem) {
//diveProfileItem->animateDelete();
scene()->removeItem(diveProfileItem);
delete diveProfileItem;
@ -294,10 +294,10 @@ void ProfileWidget2::resizeEvent(QResizeEvent* event)
QGraphicsView::resizeEvent(event);
fitInView(sceneRect(), Qt::IgnoreAspectRatio);
if(!stateMachine->configuration().count())
if (!stateMachine->configuration().count())
return;
if ((*stateMachine->configuration().begin())->objectName() == "Empty State"){
if ((*stateMachine->configuration().begin())->objectName() == "Empty State") {
fixBackgroundPos();
}
}
@ -305,7 +305,7 @@ void ProfileWidget2::resizeEvent(QResizeEvent* event)
void ProfileWidget2::fixBackgroundPos()
{
QPixmap p = QPixmap(":background").scaledToHeight(viewport()->height());
int x = viewport()->width()/2 - p.width()/2;
int x = viewport()->width() / 2 - p.width() / 2;
DivePixmapItem *bg = background;
bg->setPixmap(p);
bg->setX(mapToScene(x, 0).x());