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Don't copy the current dive ontop of editedDive after edit has started
If you switch to edit mode by making a change to cylinders or weights, then the data in the editedDive was changed and afterwards the current dive was once again copied into the editedDive - even though we already did that earlier when setting up the display. Fixes #539 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 5 additions and 2 deletions
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@ -273,8 +273,8 @@ void MainTab::enableEdition(EditMode newEditMode)
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} else {
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displayMessage(tr("This dive is being edited."));
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}
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// copy the current dive into editedDive and edit that
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editedDive = *current_dive;
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// editedDive already contains the current dive (we set this up in updateDiveInfo),
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// so all we need to do is update the editMode if necessary
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editMode = newEditMode != NONE ? newEditMode : DIVE;
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}
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}
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@ -449,6 +449,9 @@ void MainTab::updateDiveInfo(int dive)
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ui.LocationLabel->setText(tr("Location"));
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ui.NotesLabel->setText(tr("Notes"));
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ui.equipmentTab->setEnabled(true);
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// now copy the current dive over to editedDive and use THAT to show the
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// cylinder and weight model (this way edits on the equipment tab happen in the
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// editedDive and not on the real data (until the user hits save)
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editedDive = *d;
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cylindersModel->setDive(&editedDive);
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weightModel->setDive(&editedDive);
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