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Added Mouse based Zoom / Movement.
This patch uses the same code that lubomir used on the old profile. It strangely didn't worked - most probably because the scene has a fixed width() and height() of 100. the zoom works, and the movement works, but only on the 100 first pixels of the profile. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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2 changed files with 76 additions and 2 deletions
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@ -14,6 +14,7 @@
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#include <QMenu>
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#include <QContextMenuEvent>
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#include <QDebug>
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#include <QScrollBar>
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#ifndef QT_NO_DEBUG
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#include <QTableView>
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@ -24,6 +25,7 @@ ProfileWidget2::ProfileWidget2(QWidget *parent) :
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QGraphicsView(parent),
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dataModel(new DivePlotDataModel(this)),
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currentState(INVALID),
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zoomLevel(0),
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stateMachine(new QStateMachine(this)),
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background (new DivePixmapItem()),
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profileYAxis(new DepthAxis()),
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@ -50,7 +52,7 @@ ProfileWidget2::ProfileWidget2(QWidget *parent) :
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setOptimizationFlags(QGraphicsView::DontSavePainterState);
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setViewportUpdateMode(QGraphicsView::BoundingRectViewportUpdate);
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setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
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setMouseTracking(true);
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// Creating the needed items.
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// ORDER: {BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
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profileYAxis->setOrientation(DiveCartesianAxis::TopToBottom);
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@ -476,3 +478,72 @@ void ProfileWidget2::fixBackgroundPos()
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bg->setPixmap(p);
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bg->setX(mapToScene(x, 0).x());
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}
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void ProfileWidget2::wheelEvent(QWheelEvent* event)
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{
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// if (!toolTip)
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// return;
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// doesn't seem to work for Qt 4.8.1
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// setTransformationAnchor(QGraphicsView::AnchorUnderMouse);
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// Scale the view / do the zoom
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// QPoint toolTipPos = mapFromScene(toolTip->pos());
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double scaleFactor = 1.15;
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if (event->delta() > 0 && zoomLevel < 20) {
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scale(scaleFactor, scaleFactor);
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zoomLevel++;
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} else if (event->delta() < 0 && zoomLevel > 0) {
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// Zooming out
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scale(1.0 / scaleFactor, 1.0 / scaleFactor);
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zoomLevel--;
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}
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scrollViewTo(event->pos());
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// toolTip->setPos(mapToScene(toolTipPos));
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// toolBarProxy->setPos(mapToScene(TOOLBAR_POS));
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// if (zoomLevel != 0) {
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// toolBarProxy->hide();
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// } else {
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// toolBarProxy->show();
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// }
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}
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void ProfileWidget2::scrollViewTo(const QPoint& pos)
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{
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/* since we cannot use translate() directly on the scene we hack on
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* the scroll bars (hidden) functionality */
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if (!zoomLevel)
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return;
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QScrollBar *vs = verticalScrollBar();
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QScrollBar *hs = horizontalScrollBar();
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const qreal yRat = pos.y() / sceneRect().height();
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const qreal xRat = pos.x() / sceneRect().width();
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const int vMax = vs->maximum();
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const int hMax = hs->maximum();
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const int vMin = vs->minimum();
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const int hMin = hs->minimum();
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/* QScrollBar receives crazy negative values for minimum */
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vs->setValue(yRat * (vMax - vMin) + vMin * 0.9);
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hs->setValue(xRat * (hMax - hMin) + hMin * 0.9);
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}
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void ProfileWidget2::mouseMoveEvent(QMouseEvent* event)
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{
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// if (!toolTip)
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// return;
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//
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// toolTip->refresh(&gc, mapToScene(event->pos()));
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// QPoint toolTipPos = mapFromScene(toolTip->pos());
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if (zoomLevel == 0) {
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QGraphicsView::mouseMoveEvent(event);
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} else {/*
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toolTip->setPos(mapToScene(toolTipPos));
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toolBarProxy->setPos(mapToScene(TOOLBAR_POS));*/
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scrollViewTo(event->pos());
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}
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}
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@ -43,6 +43,7 @@ struct PartialGasPressureAxis;
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class ProfileWidget2 : public QGraphicsView {
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Q_OBJECT
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void fixBackgroundPos();
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void scrollViewTo(const QPoint& pos);
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public:
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enum State{ EMPTY, PROFILE, EDIT, ADD, PLAN, INVALID };
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enum Items{BACKGROUND, PROFILE_Y_AXIS, GAS_Y_AXIS, TIME_AXIS, DEPTH_CONTROLLER, TIME_CONTROLLER, COLUMNS};
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@ -55,6 +56,8 @@ public slots: // Necessary to call from QAction's signals.
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protected:
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virtual void contextMenuEvent(QContextMenuEvent* event);
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virtual void resizeEvent(QResizeEvent* event);
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virtual void wheelEvent(QWheelEvent* event);
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virtual void mouseMoveEvent(QMouseEvent* event);
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signals:
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void startProfileState();
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@ -70,7 +73,7 @@ private:
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DivePlotDataModel *dataModel;
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State currentState;
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QStateMachine *stateMachine;
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int zoomLevel;
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DivePixmapItem *background ;
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// All those here should probably be merged into one structure,
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// So it's esyer to replicate for more dives later.
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