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cleanup: fix typo: verboseEnabebled -> verboseEnabled
Not really relevant, because it only affects debugging output. But shows why I dislike weakly typed, non-compiled languages. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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2 changed files with 2 additions and 2 deletions
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@ -253,7 +253,7 @@ Item {
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// before realizing that this is actually a pinch/zoom. So let's reset this
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// before realizing that this is actually a pinch/zoom. So let's reset this
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// just in case
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// just in case
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qmlProfile.opacity = 1.0
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qmlProfile.opacity = 1.0
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if (manager.verboseEnabebled)
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if (manager.verboseEnabled)
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manager.appendTextToLog("pinch started w/ previousScale " + qmlProfile.lastScale)
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manager.appendTextToLog("pinch started w/ previousScale " + qmlProfile.lastScale)
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}
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}
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onPinchUpdated: {
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onPinchUpdated: {
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@ -65,7 +65,7 @@ Controls.TextField {
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// make sure there's enough space for the input field above the keyboard and action button (and that it's not too far up, either)
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// make sure there's enough space for the input field above the keyboard and action button (and that it's not too far up, either)
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var positionInFlickable = stf.mapToItem(flickable.contentItem, 0, 0)
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var positionInFlickable = stf.mapToItem(flickable.contentItem, 0, 0)
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var stfY = positionInFlickable.y
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var stfY = positionInFlickable.y
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if (manager.verboseEnabebled)
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if (manager.verboseEnabled)
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manager.appendTextToLog("position check: lower edge of view is " + (0 + flickable.contentY + flickable.height) + " and text field is at " + stfY)
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manager.appendTextToLog("position check: lower edge of view is " + (0 + flickable.contentY + flickable.height) + " and text field is at " + stfY)
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if (stfY + stf.height > flickable.contentY + flickable.height - 3 * Kirigami.Units.gridUnit || stfY < flickable.contentY)
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if (stfY + stf.height > flickable.contentY + flickable.height - 3 * Kirigami.Units.gridUnit || stfY < flickable.contentY)
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flickable.contentY = Math.max(0, 3 * Kirigami.Units.gridUnit + stfY + stf.height - flickable.height)
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flickable.contentY = Math.max(0, 3 * Kirigami.Units.gridUnit + stfY + stf.height - flickable.height)
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