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Organize the connect calls per object.
Just to make it easy on the eyes. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 14 additions and 12 deletions
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@ -318,24 +318,12 @@ PlannerSettingsWidget::PlannerSettingsWidget(QWidget *parent, Qt::WindowFlags f)
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connect(ui.display_transitions, SIGNAL(toggled(bool)), plannerModel, SLOT(setDisplayTransitions(bool)));
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connect(ui.safetystop, SIGNAL(toggled(bool)), plannerModel, SLOT(setSafetyStop(bool)));
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connect(ui.reserve_gas, SIGNAL(valueChanged(int)), plannerModel, SLOT(setReserveGas(int)));
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connect(ui.ascRate75, SIGNAL(valueChanged(int)), this, SLOT(setAscRate75(int)));
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connect(ui.ascRate75, SIGNAL(valueChanged(int)), plannerModel, SLOT(emitDataChanged()));
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connect(ui.ascRate50, SIGNAL(valueChanged(int)), this, SLOT(setAscRate50(int)));
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connect(ui.ascRate50, SIGNAL(valueChanged(int)), plannerModel, SLOT(emitDataChanged()));
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connect(ui.ascRateStops, SIGNAL(valueChanged(int)), this, SLOT(setAscRateStops(int)));
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connect(ui.ascRateStops, SIGNAL(valueChanged(int)), plannerModel, SLOT(emitDataChanged()));
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connect(ui.ascRateLast6m, SIGNAL(valueChanged(int)), this, SLOT(setAscRateLast6m(int)));
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connect(ui.ascRateLast6m, SIGNAL(valueChanged(int)), plannerModel, SLOT(emitDataChanged()));
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connect(ui.descRate, SIGNAL(valueChanged(int)), this, SLOT(setDescRate(int)));
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connect(ui.descRate, SIGNAL(valueChanged(int)), plannerModel, SLOT(emitDataChanged()));
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connect(ui.bottompo2, SIGNAL(valueChanged(double)), this, SLOT(setBottomPo2(double)));
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connect(ui.bottompo2, SIGNAL(valueChanged(double)), cylinderModel, SLOT(updateBestMixes()));
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connect(ui.decopo2, SIGNAL(valueChanged(double)), this, SLOT(setDecoPo2(double)));
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connect(ui.bestmixEND, SIGNAL(valueChanged(int)), this, SLOT(setBestmixEND(int)));
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connect(ui.bestmixEND, SIGNAL(valueChanged(int)), cylinderModel, SLOT(updateBestMixes()));
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connect(ui.drop_stone_mode, SIGNAL(toggled(bool)), plannerModel, SLOT(setDropStoneMode(bool)));
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connect(ui.bottomSAC, SIGNAL(valueChanged(double)), this, SLOT(bottomSacChanged(double)));
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connect(ui.decoStopSAC, SIGNAL(valueChanged(double)), this, SLOT(decoSacChanged(double)));
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connect(ui.gfhigh, SIGNAL(valueChanged(int)), plannerModel, SLOT(setGFHigh(int)));
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connect(ui.gflow, SIGNAL(valueChanged(int)), plannerModel, SLOT(setGFLow(int)));
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connect(ui.gfhigh, SIGNAL(editingFinished()), plannerModel, SLOT(triggerGFHigh()));
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@ -345,7 +333,21 @@ PlannerSettingsWidget::PlannerSettingsWidget(QWidget *parent, Qt::WindowFlags f)
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connect(ui.switch_at_req_stop, SIGNAL(toggled(bool)), plannerModel, SLOT(setSwitchAtReqStop(bool)));
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connect(ui.min_switch_duration, SIGNAL(valueChanged(int)), plannerModel, SLOT(setMinSwitchDuration(int)));
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connect(ui.rebreathermode, SIGNAL(currentIndexChanged(int)), plannerModel, SLOT(setRebreatherMode(int)));
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connect(ui.bottompo2, SIGNAL(valueChanged(double)), cylinderModel, SLOT(updateBestMixes()));
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connect(ui.bestmixEND, SIGNAL(valueChanged(int)), cylinderModel, SLOT(updateBestMixes()));
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connect(modeMapper, SIGNAL(mapped(int)), this, SLOT(disableDecoElements(int)));
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connect(ui.ascRate75, SIGNAL(valueChanged(int)), this, SLOT(setAscRate75(int)));
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connect(ui.ascRate50, SIGNAL(valueChanged(int)), this, SLOT(setAscRate50(int)));
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connect(ui.descRate, SIGNAL(valueChanged(int)), this, SLOT(setDescRate(int)));
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connect(ui.ascRateStops, SIGNAL(valueChanged(int)), this, SLOT(setAscRateStops(int)));
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connect(ui.ascRateLast6m, SIGNAL(valueChanged(int)), this, SLOT(setAscRateLast6m(int)));
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connect(ui.bottompo2, SIGNAL(valueChanged(double)), this, SLOT(setBottomPo2(double)));
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connect(ui.decopo2, SIGNAL(valueChanged(double)), this, SLOT(setDecoPo2(double)));
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connect(ui.bestmixEND, SIGNAL(valueChanged(int)), this, SLOT(setBestmixEND(int)));
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connect(ui.bottomSAC, SIGNAL(valueChanged(double)), this, SLOT(bottomSacChanged(double)));
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connect(ui.decoStopSAC, SIGNAL(valueChanged(double)), this, SLOT(decoSacChanged(double)));
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settingsChanged();
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ui.gflow->setValue(prefs.gflow);
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