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cleanup: use pointer-to-member version of connect in SetpointDialog
While touching this dialog, might as well change away from the MOC version of the connect() statements. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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1 changed files with 3 additions and 3 deletions
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@ -189,11 +189,11 @@ SetpointDialog::SetpointDialog(struct divecomputer *dcIn, int seconds) : QDialog
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dc(dcIn), time(seconds < 0 ? 0 : seconds)
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{
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ui.setupUi(this);
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connect(ui.buttonBox, SIGNAL(clicked(QAbstractButton *)), this, SLOT(buttonClicked(QAbstractButton *)));
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connect(ui.buttonBox, &QDialogButtonBox::clicked, this, &SetpointDialog::buttonClicked);
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QShortcut *close = new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_W), this);
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connect(close, SIGNAL(activated()), this, SLOT(close()));
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connect(close, &QShortcut::activated, this, &QDialog::close);
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QShortcut *quit = new QShortcut(QKeySequence(Qt::CTRL + Qt::Key_Q), this);
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connect(quit, SIGNAL(activated()), parent(), SLOT(close()));
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connect(quit, &QShortcut::activated, MainWindow::instance(), &QWidget::close);
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}
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ShiftTimesDialog *ShiftTimesDialog::instance()
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