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statistics: convert scatter series to use QSG
The original plan to reuse the ChartPixmapItem for the scatteritems was dumped, because it is unclear if the textures are shared if generated for each item. Instead, a new ChartScatterItem was created, where all items share the same textures (one for highlighted, one for non-highlighted). This means that the rendering of the scatter items is now done in the chartitem.cpp file, which feels like a layering violation. Not good, but the easiest for now. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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4 changed files with 123 additions and 69 deletions
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@ -8,10 +8,9 @@
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#include <memory>
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#include <vector>
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#include <QGraphicsRectItem>
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class QGraphicsPixmapItem;
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class QGraphicsScene;
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class ChartScatterItem;
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struct InformationBox;
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struct StatsVariable;
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struct dive;
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@ -34,10 +33,10 @@ private:
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std::vector<int> getItemsUnderMouse(const QPointF &f) const;
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struct Item {
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std::unique_ptr<QGraphicsPixmapItem> item;
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std::unique_ptr<ChartScatterItem> item;
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dive *d;
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double pos, value;
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Item(QGraphicsScene *scene, ScatterSeries *series, dive *d, double pos, double value);
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Item(StatsView &view, ScatterSeries *series, dive *d, double pos, double value);
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void updatePosition(ScatterSeries *series);
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void highlight(bool highlight);
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};
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