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	Desktop: don't connect to remove() slot of model from TableModel
When connecting a model to the TableModel class, it would connect clicking on an item to the remove() slot of the model. This breaks the program flow implied by the undo code: Ui --> Undo-Command --> Model --> UI Moreover, the naming of the remove() slot is illogical, because clicks can also have different effects, as for example in the cylinder-table. Therefore, move the connect() call from TableModel to the callers. In the case of TabDiveSite, move the remove() function from the model to the TabWidget, where it makes more sense. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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					 9 changed files with 34 additions and 35 deletions
				
			
		|  | @ -114,12 +114,14 @@ DivePlannerWidget::DivePlannerWidget(QWidget *parent, Qt::WindowFlags f) : QWidg | |||
| 	ui.dateEdit->setDisplayFormat(prefs.date_format); | ||||
| 	ui.tableWidget->setTitle(tr("Dive planner points")); | ||||
| 	ui.tableWidget->setModel(plannerModel); | ||||
| 	connect(ui.tableWidget, &TableView::itemClicked, plannerModel, &DivePlannerPointsModel::remove); | ||||
| 	plannerModel->setRecalc(true); | ||||
| 	ui.tableWidget->view()->setItemDelegateForColumn(DivePlannerPointsModel::GAS, new AirTypesDelegate(this)); | ||||
| 	ui.tableWidget->view()->setItemDelegateForColumn(DivePlannerPointsModel::DIVEMODE, new DiveTypesDelegate(this)); | ||||
| 	ui.cylinderTableWidget->setTitle(tr("Available gases")); | ||||
| 	ui.cylinderTableWidget->setBtnToolTip(tr("Add cylinder")); | ||||
| 	ui.cylinderTableWidget->setModel(CylindersModel::instance()); | ||||
| 	connect(ui.cylinderTableWidget, &TableView::itemClicked, CylindersModel::instance(), &CylindersModel::remove); | ||||
| 	ui.waterType->setItemData(0, FRESHWATER_SALINITY); | ||||
| 	ui.waterType->setItemData(1, SEAWATER_SALINITY); | ||||
| 	ui.waterType->setItemData(2, EN13319_SALINITY); | ||||
|  |  | |||
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