Desktop: don't connect to remove() slot of model from TableModel

When connecting a model to the TableModel class, it would connect
clicking on an item to the remove() slot of the model.

This breaks the program flow implied by the undo code:
Ui --> Undo-Command --> Model --> UI

Moreover, the naming of the remove() slot is illogical, because
clicks can also have different effects, as for example in the
cylinder-table.

Therefore, move the connect() call from TableModel to the
callers. In the case of TabDiveSite, move the remove() function
from the model to the TabWidget, where it makes more sense.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2019-11-02 22:52:27 +01:00 committed by Dirk Hohndel
parent 147a36647c
commit b3253304a5
9 changed files with 34 additions and 35 deletions

View file

@ -10,6 +10,8 @@ TableView::TableView(QWidget *parent) : QGroupBox(parent)
ui.setupUi(this);
ui.tableView->setItemDelegate(new DiveListDelegate(this));
connect(ui.tableView, &QTableView::clicked, this, &TableView::itemClicked);
QFontMetrics fm(defaultModelFont());
int text_ht = fm.height();
@ -93,7 +95,6 @@ void TableView::setBtnToolTip(const QString &tooltip)
void TableView::setModel(QAbstractItemModel *model)
{
ui.tableView->setModel(model);
connect(ui.tableView, SIGNAL(clicked(QModelIndex)), model, SLOT(remove(QModelIndex)));
QSettings s;
s.beginGroup(objectName());