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Desktop: don't connect to remove() slot of model from TableModel
When connecting a model to the TableModel class, it would connect clicking on an item to the remove() slot of the model. This breaks the program flow implied by the undo code: Ui --> Undo-Command --> Model --> UI Moreover, the naming of the remove() slot is illogical, because clicks can also have different effects, as for example in the cylinder-table. Therefore, move the connect() call from TableModel to the callers. In the case of TabDiveSite, move the remove() function from the model to the TabWidget, where it makes more sense. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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9 changed files with 34 additions and 35 deletions
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@ -7,9 +7,7 @@
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#include "core/metrics.h"
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#ifndef SUBSURFACE_MOBILE
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#include "cleanertablemodel.h" // for trashIcon() and editIcon()
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#include "desktop-widgets/mainwindow.h" // to place message box
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#include "commands/command.h"
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#include <QMessageBox>
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#endif
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#include <QLineEdit>
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#include <QIcon>
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@ -262,27 +260,6 @@ bool DiveSiteSortedModel::setData(const QModelIndex &index, const QVariant &valu
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}
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}
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// TODO: Remove or edit. It doesn't make sense to call the model here, which calls the undo command,
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// which in turn calls the model.
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void DiveSiteSortedModel::remove(const QModelIndex &index)
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{
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struct dive_site *ds = getDiveSite(index);
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if (!ds)
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return;
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switch (index.column()) {
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case LocationInformationModel::EDIT:
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MainWindow::instance()->editDiveSite(ds);
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break;
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case LocationInformationModel::REMOVE:
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if (ds->dives.nr > 0 &&
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QMessageBox::warning(MainWindow::instance(), tr("Delete dive site?"),
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tr("This dive site has %n dive(s). Do you really want to delete it?\n", "", ds->dives.nr),
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QMessageBox::Yes|QMessageBox::No) == QMessageBox::No)
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return;
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Command::deleteDiveSites(QVector<dive_site *>{ds});
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break;
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}
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}
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#endif // SUBSURFACE_MOBILE
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void DiveSiteSortedModel::setFilter(const QString &text)
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