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Make the moving mean depth line work
It's a bit jumpy, but works. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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3 changed files with 18 additions and 3 deletions
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@ -812,7 +812,7 @@ void DiveReportedCeiling::paint(QPainter *painter, const QStyleOptionGraphicsIte
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QGraphicsPolygonItem::paint(painter, option, widget);
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}
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MeanDepthLine::MeanDepthLine() : meanDepth(0), leftText(new DiveTextItem(this)), rightText(new DiveTextItem(this))
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MeanDepthLine::MeanDepthLine() : meanDepth(0), leftText(new DiveTextItem(this)), rightText(new DiveTextItem(this)), model(NULL)
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{
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leftText->setAlignment(Qt::AlignRight | Qt::AlignBottom);
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leftText->setBrush(getColor(MEAN_DEPTH));
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@ -930,12 +930,23 @@ void PartialPressureGasItem::setColors(const QColor &normal, const QColor &alert
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alertColor = alert;
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}
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InstantMeanDepthLine::InstantMeanDepthLine()
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InstantMeanDepthLine::InstantMeanDepthLine(): vAxis(NULL), hAxis(NULL)
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{
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}
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void InstantMeanDepthLine::mouseMoved(int time, int depth)
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{
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if (model == NULL || scene() == NULL || vAxis == NULL || hAxis == NULL)
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return;
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int count = model->data().nr;
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for(int i = 0; i < count; i++){
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struct plot_data pI = model->data().entry[i];
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if (pI.sec == time) {
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setMeanDepth(pI.running_sum / time);
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setLine(0, 0, hAxis->posAtValue(time), 0);
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setPos(pos().x(), vAxis->posAtValue(pI.running_sum / time));
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}
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}
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}
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