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Clean up color definitions
Fix ugly printout, give colors proper names, make grid lines and alert marker easier to see, and specify printer colors independently. Signed-Off-By: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
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2 changed files with 154 additions and 107 deletions
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color.h
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color.h
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#ifndef COLORS_H
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#define COLORS_H
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/* The colors are named by picking the closest match
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from http://chir.ag/projects/name-that-color */
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// Greens
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#define CAMARONE1 { 0.0, 0.4, 0.0, 1 }
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#define FUNGREEN1 { 0.0, 0.4, 0.2, 1 }
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#define KILLARNEY1 { 0.2, 0.4, 0.2, 1 }
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#define APPLE1 { 0.2, 0.6, 0.2, 1 }
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#define LIMENADE1 { 0.4, 0.8, 0.0, 1 }
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#define ATLANTIS1 { 0.4, 0.8, 0.2, 1 }
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#define ATLANTIS2 { 0.6, 0.8, 0.2, 1 }
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#define RIOGRANDE1 { 0.8, 0.8, 0.0, 1 }
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#define EARLSGREEN1 { 0.8, 0.8, 0.2, 1 }
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#define FORESTGREEN1 { 0.1, 0.5, 0.1, 1 }
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// Reds
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#define PERSIANRED1 { 0.8, 0.2, 0.2, 1 }
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#define TUSCANY1 { 0.8, 0.4, 0.2, 1 }
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#define PIRATEGOLD1 { 0.8, 0.5, 0.0, 1 }
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#define HOKEYPOKEY1 { 0.8, 0.6, 0.2, 1 }
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#define CINNABAR1 { 0.9, 0.3, 0.2, 1 }
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#define REDORANGE1 { 1.0, 0.2, 0.2, 1 }
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#define REDORANGE1_HIGH_TRANS { 1.0, 0.2, 0.2, 0.25 }
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#define REDORANGE1_MED_TRANS { 1.0, 0.2, 0.2, 0.5 }
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#define RED1 { 1.0, 0.0, 0.0, 1 }
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// Monochromes
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#define BLACK1_LOW_TRANS { 0.0, 0.0, 0.0, 0.75 }
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#define TUNDORA1_MED_TRANS { 0.3, 0.3, 0.3, 0.5 }
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#define MERCURY1_MED_TRANS { 0.9, 0.9, 0.9, 0.5 }
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#define CONCRETE1_LOWER_TRANS { 0.95, 0.95, 0.95, 0.9 }
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#define WHITE1_MED_TRANS { 1.0, 1.0, 1.0, 0.5 }
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#define WHITE1 { 1.0, 1.0, 1.0, 1 }
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// Blues
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#define GOVERNORBAY2 { 0.2, 0.2, 0.7, 1 }
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#define GOVERNORBAY1_MED_TRANS { 0.2, 0.2, 0.8, 0.5 }
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#define ROYALBLUE2_LOW_TRANS { 0.2, 0.2, 0.9, 0.75 }
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// Yellows
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#define SPRINGWOOD1 { 0.95, 0.95, 0.9, 1 }
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#define BROOM1_LOWER_TRANS { 1.0, 1.0, 0.1, 0.9 }
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// Magentas
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#define MEDIUMREDVIOLET1_HIGHER_TRANS { 0.7, 0.2, 0.7, 0.1 }
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#endif
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