Take water vapor pressure into account again for deco

In the transition to the partial pressure helper function,
the water vapor component of the breathing gas had been dropped.
This had a significant effect on deco times for deep dives.

Signed-off-by: Robert C. Helling <helling@atdotde.de>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Robert C. Helling 2014-10-23 16:14:26 +02:00 committed by Dirk Hohndel
parent d42b07a30a
commit bb020ae918

2
deco.c
View file

@ -190,7 +190,7 @@ double add_segment(double pressure, const struct gasmix *gasmix, int period_in_s
int fo2 = get_o2(gasmix), fhe = get_he(gasmix); int fo2 = get_o2(gasmix), fhe = get_he(gasmix);
struct gas_pressures pressures; struct gas_pressures pressures;
fill_pressures(&pressures, pressure, gasmix, (double) ccpo2 / 1000.0); fill_pressures(&pressures, pressure - WV_PRESSURE, gasmix, (double) ccpo2 / 1000.0);
if (buehlmann_config.gf_low_at_maxdepth && pressure > gf_low_pressure_this_dive) if (buehlmann_config.gf_low_at_maxdepth && pressure > gf_low_pressure_this_dive)
gf_low_pressure_this_dive = pressure; gf_low_pressure_this_dive = pressure;