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Map: generate pixmap name in model
Experimentation has shown that the image of a flag will only be changed after dataChanged() if it is a simple property. The old code had a complex QML expression and then - for some reason - it didn't work. To give us better control over the flags and avoid full reloads of the map therefore introduce a model-property pixmap name. The name depends on whether the site is selected and if not, whether we are in divesite-edit mode. This makes the code rather convoluted. Firstly, we have to save whether the site is selected in the map-item. Secondly we have to access the global map-widget, which in turn has to go to the map-widget helper (layering violation!). Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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7 changed files with 44 additions and 8 deletions
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@ -21,9 +21,10 @@ public:
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static const char *PROPERTY_NAME_COORDINATE;
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static const char *PROPERTY_NAME_DIVESITE;
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static const char *PROPERTY_NAME_NAME;
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static const char *PROPERTY_NAME_PIXMAP;
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explicit MapLocation();
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explicit MapLocation(struct dive_site *ds, QGeoCoordinate coord, QString name);
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explicit MapLocation(struct dive_site *ds, QGeoCoordinate coord, QString name, bool selected);
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QVariant getRole(int role) const;
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QGeoCoordinate coordinate();
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@ -35,13 +36,16 @@ public:
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enum Roles {
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RoleDivesite = Qt::UserRole + 1,
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RoleCoordinate,
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RoleName
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RoleName,
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RolePixmap
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};
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private:
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struct dive_site *m_ds;
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QGeoCoordinate m_coordinate;
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QString m_name;
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public:
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bool m_selected = false;
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signals:
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void coordinateChanged();
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