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Change plot_info to use depth (instead of val) for depth value
Also changed a couple of corresponding local variables Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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parent
abaed4c275
commit
bf1dc48dfe
1 changed files with 22 additions and 22 deletions
44
profile.c
44
profile.c
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@ -29,7 +29,7 @@ struct plot_info {
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int sec;
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int pressure, temperature;
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/* Depth info */
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int val;
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int depth;
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int smoothed;
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velocity_t velocity;
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struct plot_data *min[3];
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@ -167,7 +167,7 @@ static void plot_one_event(struct graphics_context *gc, struct plot_info *pi, st
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struct plot_data *data = pi->entry + i;
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if (event->time.seconds < data->sec)
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break;
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depth = data->val;
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depth = data->depth;
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}
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/* draw a little tirangular marker and attach tooltip */
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x = SCALEX(gc, event->time.seconds);
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@ -207,9 +207,9 @@ static void render_depth_sample(struct graphics_context *gc, struct plot_data *e
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int sec = entry->sec, decimals;
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double d;
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d = get_depth_units(entry->val, &decimals, NULL);
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d = get_depth_units(entry->depth, &decimals, NULL);
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plot_text(gc, tro, sec, entry->val, "%.*f", decimals, d);
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plot_text(gc, tro, sec, entry->depth, "%.*f", decimals, d);
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}
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static void plot_text_samples(struct graphics_context *gc, struct plot_info *pi)
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@ -221,7 +221,7 @@ static void plot_text_samples(struct graphics_context *gc, struct plot_info *pi)
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for (i = 0; i < pi->nr; i++) {
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struct plot_data *entry = pi->entry + i;
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if (entry->val < 2000)
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if (entry->depth < 2000)
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continue;
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if (entry == entry->max[2])
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@ -267,13 +267,13 @@ static void plot_minmax_profile_minute(struct graphics_context *gc, struct plot_
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struct plot_data *entry = pi->entry;
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set_source_rgba(gc, 1, 0.2, 1, a);
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move_to(gc, entry->sec, entry->min[index]->val);
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move_to(gc, entry->sec, entry->min[index]->depth);
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for (i = 1; i < pi->nr; i++) {
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entry++;
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line_to(gc, entry->sec, entry->min[index]->val);
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line_to(gc, entry->sec, entry->min[index]->depth);
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}
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for (i = 1; i < pi->nr; i++) {
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line_to(gc, entry->sec, entry->max[index]->val);
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line_to(gc, entry->sec, entry->max[index]->depth);
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entry--;
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}
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cairo_close_path(gc->cr);
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@ -352,7 +352,7 @@ static void plot_depth_profile(struct graphics_context *gc, struct plot_info *pi
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entry = pi->entry;
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move_to(gc, 0, 0);
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for (i = 0; i < pi->nr; i++, entry++)
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line_to(gc, entry->sec, entry->val);
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line_to(gc, entry->sec, entry->depth);
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cairo_close_path(gc->cr);
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if (gc->printer) {
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set_source_rgba(gc, 1, 1, 1, 0.2);
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@ -372,9 +372,9 @@ static void plot_depth_profile(struct graphics_context *gc, struct plot_info *pi
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* representing the vertical velocity, so we need to
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* chop this into short segments */
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rgb_t color = rgb[entry->velocity];
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depth = entry->val;
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depth = entry->depth;
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set_source_rgb(gc, color.r, color.g, color.b);
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move_to(gc, entry[-1].sec, entry[-1].val);
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move_to(gc, entry[-1].sec, entry[-1].depth);
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line_to(gc, sec, depth);
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cairo_stroke(cr);
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}
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@ -573,17 +573,17 @@ static void analyze_plot_info_minmax_minute(struct plot_data *entry, struct plot
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/* Then go forward until we hit an entry past the time */
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min = max = p;
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avg = p->val;
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avg = p->depth;
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nr = 1;
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while (++p < last) {
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int val = p->val;
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int depth = p->depth;
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if (p->sec > time + seconds)
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break;
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avg += val;
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avg += depth;
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nr ++;
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if (val < min->val)
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if (depth < min->depth)
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min = p;
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if (val > max->val)
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if (depth > max->depth)
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max = p;
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}
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entry->min[index] = min;
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@ -654,22 +654,22 @@ static struct plot_info *analyze_plot_info(struct plot_info *pi)
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/* Smoothing function: 5-point triangular smooth */
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for (i = 2; i < nr; i++) {
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struct plot_data *entry = pi->entry+i;
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int val;
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int depth;
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if (i < nr-2) {
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val = entry[-2].val + 2*entry[-1].val + 3*entry[0].val + 2*entry[1].val + entry[2].val;
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entry->smoothed = (val+4) / 9;
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depth = entry[-2].depth + 2*entry[-1].depth + 3*entry[0].depth + 2*entry[1].depth + entry[2].depth;
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entry->smoothed = (depth+4) / 9;
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}
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/* vertical velocity in mm/sec */
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/* Linus wants to smooth this - let's at least look at the samples that aren't FAST or CRAZY */
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if (entry[0].sec - entry[-1].sec) {
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entry->velocity = velocity((entry[0].val - entry[-1].val) / (entry[0].sec - entry[-1].sec));
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entry->velocity = velocity((entry[0].depth - entry[-1].depth) / (entry[0].sec - entry[-1].sec));
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/* if our samples are short and we aren't too FAST*/
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if (entry[0].sec - entry[-1].sec < 15 && entry->velocity < FAST) {
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int past = -2;
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while (i+past > 0 && entry[0].sec - entry[past].sec < 15)
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past--;
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entry->velocity = velocity((entry[0].val - entry[past].val) /
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entry->velocity = velocity((entry[0].depth - entry[past].depth) /
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(entry[0].sec - entry[past].sec));
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}
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} else
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@ -714,7 +714,7 @@ static struct plot_info *create_plot_info(struct dive *dive)
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struct plot_data *entry = pi->entry + i + 2;
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sec = entry->sec = sample->time.seconds;
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depth = entry->val = sample->depth.mm;
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depth = entry->depth = sample->depth.mm;
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entry->same_cylinder = sample->cylinderindex == cylinderindex;
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cylinderindex = sample->cylinderindex;
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