Fix dive picture position

I was messing with the origin point, making the dive picture
be a tiny bit to the right. This removes the rotation, but
that was also not very good.

Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Tomaz Canabrava 2014-06-27 18:13:33 -03:00 committed by Dirk Hohndel
parent e40367fc39
commit c84b40664d
2 changed files with 1 additions and 9 deletions

View file

@ -14,6 +14,7 @@ DivePixmapItem::DivePixmapItem(QObject *parent) : QObject(parent), QGraphicsPixm
DivePictureItem::DivePictureItem(int row, QObject *parent): DivePixmapItem(parent)
{
setFlag(ItemIgnoresTransformations);
#if QT_VERSION < QT_VERSION_CHECK(5, 0, 0)
setAcceptsHoverEvents(true);
#else
@ -39,14 +40,6 @@ void DivePictureItem::setPixmap(const QPixmap &pix)
shadow->setBrush(QColor(Qt::lightGray));
shadow->setFlag(ItemStacksBehindParent);
shadow->setZValue(-2);
setTransformOriginPoint(boundingRect().width()/2, boundingRect().height()/2);
qreal angle = qrand() % 5;
if (rand() % 2)
angle *= -1;
setRotation(angle);
}
void DivePictureItem::hoverEnterEvent(QGraphicsSceneHoverEvent *event)

View file

@ -1337,7 +1337,6 @@ void ProfileWidget2::plotPictures()
lastX = x;
lastY = y;
item->setPos(x, y);
item->setFlag(QGraphicsItem::ItemIgnoresTransformations);
scene()->addItem(item);
pictures.push_back(item);
}