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Added a method and a simple stub to position things using percentage.
Added a method and a simple stub to position things on the canvas using percentage - this way I have a proper control on where I want to put things on screen and it will make simpler for future changes, even if the amount of code written is a bit bigger. Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
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2 changed files with 41 additions and 14 deletions
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@ -65,10 +65,11 @@ protected:
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virtual void mousePressEvent(QMouseEvent* event);
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virtual void mouseReleaseEvent(QMouseEvent* event);
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void clearGeneratedDeco();
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void createDecoStops();
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bool isPointOutOfBoundaries(const QPointF& point);
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void deleteTemporaryDivePlan(struct divedatapoint* dp);
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qreal fromPercent(qreal percent, Qt::Orientation orientation);
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private slots:
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void increaseTime();
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void increaseDepth();
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@ -77,25 +78,41 @@ private slots:
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private:
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void moveActiveHandler(const QPointF& pos);
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/* This are the lines of the plotted dive. */
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QList<QGraphicsLineItem*> lines;
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/* This is the user-entered handles. */
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QList<DiveHandler *> handles;
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/* those are the lines that follows the mouse. */
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QGraphicsLineItem *verticalLine;
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QGraphicsLineItem *horizontalLine;
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/* This is the handler that's being dragged. */
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DiveHandler *activeDraggedHandler;
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// helper to save the positions where the drag-handler is valid.
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QPointF lastValidPos;
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/* this is the background of the dive, the blue-gradient. */
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QGraphicsPolygonItem *diveBg;
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/* This is the bottom ruler - the x axis, and it's associated text */
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Ruler *timeLine;
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QGraphicsSimpleTextItem *timeString;
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/* this is the left ruler, the y axis, and it's associated text. */
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Ruler *depthLine;
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QGraphicsSimpleTextItem *depthString;
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Button *plusTime;
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Button *plusDepth;
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Button *lessTime;
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Button *lessDepth;
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Button *okBtn;
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Button *cancelBtn;
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QPointF lastValidPos;
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/* Buttons */
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Button *plusTime; // adds 10 minutes to the time ruler.
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Button *plusDepth; // adds 10 meters to the depth ruler.
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Button *lessTime; // remove 10 minutes to the time ruler.
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Button *lessDepth; // remove 10 meters to the depth ruler.
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Button *okBtn; // accepts, and creates a new dive based on the plan.
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Button *cancelBtn; // rejects, and clears the dive plan.
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};
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#endif
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