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preferences: use std::string in struct preferences
This is a messy commit, because the "qPref" system relies heavily on QString, which means lots of conversions between the two worlds. Ultimately, I plan to base the preferences system on std::string and only convert to QString when pushing through Qt's property system or when writing into Qt's settings. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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78 changed files with 645 additions and 694 deletions
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@ -41,31 +41,31 @@ static std::string make_default_filename()
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return system_default_path() + "/subsurface.xml";
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}
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const char android_system_divelist_default_font[] = "Roboto";
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const char *system_divelist_default_font = android_system_divelist_default_font;
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double system_divelist_default_font_size = -1;
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using namespace std::string_literals;
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std::string system_divelist_default_font = "Roboto"s;
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double system_divelist_default_font_size = -1.0;
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int get_usb_fd(uint16_t idVendor, uint16_t idProduct);
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void subsurface_OS_pref_setup()
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{
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}
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bool subsurface_ignore_font(const char *font)
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bool subsurface_ignore_font(const std::string &font)
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{
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// there are no old default fonts that we would want to ignore
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return false;
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}
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const char *system_default_directory()
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std::string system_default_directory()
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{
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static const std::string path = system_default_path();
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return path.c_str();
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return path;
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}
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const char *system_default_filename()
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std::string system_default_filename()
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{
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static const std::string fn = make_default_filename();
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return fn.c_str();
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return fn;
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}
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