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preferences: use std::string in struct preferences
This is a messy commit, because the "qPref" system relies heavily on QString, which means lots of conversions between the two worlds. Ultimately, I plan to base the preferences system on std::string and only convert to QString when pushing through Qt's property system or when writing into Qt's settings. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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78 changed files with 645 additions and 694 deletions
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@ -402,10 +402,10 @@ cylinder_t *get_or_create_cylinder(struct dive *d, int idx)
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/* if a default cylinder is set, use that */
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void fill_default_cylinder(const struct dive *dive, cylinder_t *cyl)
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{
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const char *cyl_name = prefs.default_cylinder;
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const std::string &cyl_name = prefs.default_cylinder;
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pressure_t pO2 = {.mbar = static_cast<int>(lrint(prefs.modpO2 * 1000.0))};
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if (!cyl_name)
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if (cyl_name.empty())
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return;
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for (auto &ti: tank_info_table) {
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if (ti.name == cyl_name) {
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@ -454,7 +454,7 @@ void add_default_cylinder(struct dive *d)
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return;
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cylinder_t cyl;
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if (!empty_string(prefs.default_cylinder)) {
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if (!prefs.default_cylinder.empty()) {
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cyl = create_new_cylinder(d);
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} else {
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// roughly an AL80
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