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preferences: use std::string in struct preferences
This is a messy commit, because the "qPref" system relies heavily on QString, which means lots of conversions between the two worlds. Ultimately, I plan to base the preferences system on std::string and only convert to QString when pushing through Qt's property system or when writing into Qt's settings. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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78 changed files with 645 additions and 694 deletions
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@ -6,11 +6,11 @@
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#include <QObject>
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#define IMPLEMENT5GETTERS(name) \
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static QString name() { return prefs.dive_computer.name; } \
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static QString name##1() { return prefs.dive_computer##1 .name; } \
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static QString name##2() { return prefs.dive_computer##2 .name; } \
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static QString name##3() { return prefs.dive_computer##3 .name; } \
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static QString name##4() { return prefs.dive_computer##4 .name; }
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static QString name() { return QString::fromStdString(prefs.dive_computer.name); } \
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static QString name##1() { return QString::fromStdString(prefs.dive_computer##1 .name); } \
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static QString name##2() { return QString::fromStdString(prefs.dive_computer##2 .name); } \
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static QString name##3() { return QString::fromStdString(prefs.dive_computer##3 .name); } \
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static QString name##4() { return QString::fromStdString(prefs.dive_computer##4 .name); }
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class qPrefDiveComputer : public QObject {
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Q_OBJECT
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