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preferences: use std::string in struct preferences
This is a messy commit, because the "qPref" system relies heavily on QString, which means lots of conversions between the two worlds. Ultimately, I plan to base the preferences system on std::string and only convert to QString when pushing through Qt's property system or when writing into Qt's settings. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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78 changed files with 645 additions and 694 deletions
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@ -41,7 +41,7 @@ void qPrefUpdateManager::disk_next_check(bool doSync)
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if (doSync)
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qPrefPrivate::propSetValue(keyFromGroupAndName(group, "NextCheck"), prefs.update_manager.next_check, default_prefs.update_manager.next_check);
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else
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prefs.update_manager.next_check = qPrefPrivate::propValue(keyFromGroupAndName(group, "NextCheck"), 0).toInt();
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prefs.update_manager.next_check = qPrefPrivate::propValue(keyFromGroupAndName(group, "NextCheck"), QVariant(0)).toInt();
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}
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HANDLE_PROP_QSTRING(UpdateManager, "UpdateManager/UUID", uuidString);
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