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preferences: use std::string in struct preferences
This is a messy commit, because the "qPref" system relies heavily on QString, which means lots of conversions between the two worlds. Ultimately, I plan to base the preferences system on std::string and only convert to QString when pushing through Qt's property system or when writing into Qt's settings. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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78 changed files with 645 additions and 694 deletions
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@ -159,18 +159,18 @@ void DivePlannerWidget::settingsChanged()
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}
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ui.tableWidget->view()->setItemDelegateForColumn(DivePlannerPointsModel::DEPTH, new SpinBoxDelegate(0, maxDepth, 1, this));
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ui.atmHeight->blockSignals(true);
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ui.atmHeight->setValue((int) get_depth_units((int) pressure_to_altitude(DivePlannerPointsModel::instance()->getSurfacePressure()), NULL,NULL));
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ui.atmHeight->setValue((int) get_depth_units((int) pressure_to_altitude(DivePlannerPointsModel::instance()->getSurfacePressure()), NULL, NULL));
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ui.atmHeight->blockSignals(false);
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ui.dateEdit->setDisplayFormat(prefs.date_format);
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ui.startTime->setDisplayFormat(prefs.time_format);
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ui.dateEdit->setDisplayFormat(QString::fromStdString(prefs.date_format));
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ui.startTime->setDisplayFormat(QString::fromStdString(prefs.time_format));
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}
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void DivePlannerWidget::atmPressureChanged(const int pressure)
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{
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DivePlannerPointsModel::instance()->setSurfacePressure(pressure);
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ui.atmHeight->blockSignals(true);
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ui.atmHeight->setValue((int) get_depth_units((int) pressure_to_altitude(pressure), NULL,NULL));
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ui.atmHeight->setValue((int) get_depth_units((int) pressure_to_altitude(pressure), NULL, NULL));
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ui.atmHeight->blockSignals(false);
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}
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