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Start a user survey dialog
The idea is that a week after the user starts using Subsurface we ask them if they would like to submit a survey response. If you are running a development build, don't wait seven days. This patch doesn't do anything with the user's selections, doesn't submit anything to our server, etc. It's just a placeholder to tune what we should ask, etc. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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6 changed files with 320 additions and 5 deletions
53
qt-ui/usersurvey.cpp
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53
qt-ui/usersurvey.cpp
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#include <QShortcut>
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#include <QMessageBox>
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#include <QDebug>
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#include <QSettings>
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#include "usersurvey.h"
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#include "ui_usersurvey.h"
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#include "ssrf-version.h"
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#include "helpers.h"
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UserSurvey::UserSurvey(QWidget *parent) : QDialog(parent),
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ui(new Ui::UserSurvey)
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{
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ui->setupUi(this);
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// fill in the system data
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}
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UserSurvey::~UserSurvey()
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{
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delete ui;
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}
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void UserSurvey::on_buttonBox_accepted()
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{
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// now we need to collect the data and submit it
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QSettings s;
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s.beginGroup("UserSurvey");
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s.setValue("SurveyDone", "submitted");
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hide();
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}
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void UserSurvey::on_buttonBox_rejected()
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{
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QMessageBox response(this);
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response.setText(tr("Should we ask you later?"));
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response.addButton(tr("Don't ask me again"), QMessageBox::RejectRole);
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response.addButton(tr("Ask Later"), QMessageBox::AcceptRole);
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response.setWindowTitle(tr("Ask again?")); // Not displayed on MacOSX as described in Qt API
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response.setIcon(QMessageBox::Question);
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response.setWindowModality(Qt::WindowModal);
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switch (response.exec()) {
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case QDialog::Accepted:
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// nothing to do here, we'll just ask again the next time they start
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break;
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case QDialog::Rejected:
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QSettings s;
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s.beginGroup("UserSurvey");
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s.setValue("SurveyDone", "declined");
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break;
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}
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hide();
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}
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