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QML UI: Fix incorrect sizing of dive profile
This resizes the dive profile to always maintain an equal width and height, so that the sizing is the same in all devices. Signed-off-by: Grace Karanja <gracie.karanja89@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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@ -27,7 +27,7 @@ void QMLProfile::paint(QPainter *painter)
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prefs.animation_speed = 0; // no animations while rendering the QGraphicsView
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prefs.animation_speed = 0; // no animations while rendering the QGraphicsView
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profile->plotDive(d);
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profile->plotDive(d);
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QTransform profileTransform;
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QTransform profileTransform;
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profileTransform.scale((this->width() / profile->sceneRect().width()) - 1, (this->height()/profile->sceneRect().height()) - 1);
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profileTransform.scale(this->height() / 100, this->height() / 100);
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profile->setTransform(profileTransform);
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profile->setTransform(profileTransform);
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profile->render(painter);
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profile->render(painter);
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prefs.animation_speed = old_animation_speed;
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prefs.animation_speed = old_animation_speed;
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