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Make Facebook more user friendly
The current way that facebook works is terrible: it's scattered around tons of files ( at least 4 different files and classes ) this moves things around a bit, add a disconnect button that was missing, cleans tons of code and fix inconsistencies. I will also redo this part for 5.0, but it's too late for 4.5 Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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8 changed files with 110 additions and 390 deletions
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@ -25,10 +25,6 @@
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#include "locationinformation.h"
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#include "divesite.h"
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#if defined(FBSUPPORT)
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#include "socialnetworks.h"
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#endif
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#include <QCompleter>
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#include <QSettings>
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#include <QScrollBar>
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@ -201,17 +197,6 @@ MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
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ui.photosView->setSelectionMode(QAbstractItemView::SingleSelection);
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connect(deletePhoto, SIGNAL(triggered(bool)), this, SLOT(removeSelectedPhotos()));
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#if defined(FBSUPPORT)
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FacebookManager *fb = FacebookManager::instance();
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connect(fb, &FacebookManager::justLoggedIn, ui.facebookPublish, &QPushButton::show);
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connect(fb, &FacebookManager::justLoggedOut, ui.facebookPublish, &QPushButton::hide);
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connect(ui.facebookPublish, &QPushButton::clicked, fb, &FacebookManager::sendDive);
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ui.facebookPublish->setVisible(fb->loggedIn());
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#else
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ui.facebookPublish->setVisible(false);
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ui.socialNetworks->setVisible(false);
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#endif
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ui.waitingSpinner->setRoundness(70.0);
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ui.waitingSpinner->setMinimumTrailOpacity(15.0);
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ui.waitingSpinner->setTrailFadePercentage(70.0);
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