Add top-right edit and back buttons for mobile

Adds a back button in edit mode, and an edit button for view mode.

Signed-off-by: Henrik Brautaset Aronsen <subsurface@henrik.synth.no>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Henrik Brautaset Aronsen 2016-02-07 22:23:06 +01:00 committed by Dirk Hohndel
parent e174389618
commit d976310094
5 changed files with 92 additions and 25 deletions

View file

@ -56,29 +56,7 @@ MobileComponents.Page {
state = "view"
Qt.inputMethod.hide()
} else {
// set things up for editing - so make sure that the detailsEdit has
// all the right data (using the property aliases set up above)
dive_id = diveDetailsListView.currentItem.modelData.dive.id
number = diveDetailsListView.currentItem.modelData.dive.number
date = diveDetailsListView.currentItem.modelData.dive.date + " " + diveDetailsListView.currentItem.modelData.dive.time
location = diveDetailsListView.currentItem.modelData.dive.location
duration = diveDetailsListView.currentItem.modelData.dive.duration
depth = diveDetailsListView.currentItem.modelData.dive.depth
airtemp = diveDetailsListView.currentItem.modelData.dive.airTemp
watertemp = diveDetailsListView.currentItem.modelData.dive.waterTemp
suit = diveDetailsListView.currentItem.modelData.dive.suit
buddy = diveDetailsListView.currentItem.modelData.dive.buddy
divemaster = diveDetailsListView.currentItem.modelData.dive.divemaster
notes = diveDetailsListView.currentItem.modelData.dive.notes
if (diveDetailsListView.currentItem.modelData.dive.singleWeight) {
// we have only one weight, go ahead, have fun and edit it
weight = diveDetailsListView.currentItem.modelData.dive.sumWeight
} else {
// careful when translating, this text is "magic" in DiveDetailsEdit.qml
weight = "cannot edit multiple weight systems"
}
diveDetailsPage.state = "edit"
startEditMode()
}
}
}
@ -87,6 +65,33 @@ MobileComponents.Page {
currentIndex = index;
diveDetailsListView.positionViewAtIndex(index, ListView.Beginning);
}
function startEditMode() {
// set things up for editing - so make sure that the detailsEdit has
// all the right data (using the property aliases set up above)
dive_id = diveDetailsListView.currentItem.modelData.dive.id
number = diveDetailsListView.currentItem.modelData.dive.number
date = diveDetailsListView.currentItem.modelData.dive.date + " " + diveDetailsListView.currentItem.modelData.dive.time
location = diveDetailsListView.currentItem.modelData.dive.location
duration = diveDetailsListView.currentItem.modelData.dive.duration
depth = diveDetailsListView.currentItem.modelData.dive.depth
airtemp = diveDetailsListView.currentItem.modelData.dive.airTemp
watertemp = diveDetailsListView.currentItem.modelData.dive.waterTemp
suit = diveDetailsListView.currentItem.modelData.dive.suit
buddy = diveDetailsListView.currentItem.modelData.dive.buddy
divemaster = diveDetailsListView.currentItem.modelData.dive.divemaster
notes = diveDetailsListView.currentItem.modelData.dive.notes
if (diveDetailsListView.currentItem.modelData.dive.singleWeight) {
// we have only one weight, go ahead, have fun and edit it
weight = diveDetailsListView.currentItem.modelData.dive.sumWeight
} else {
// careful when translating, this text is "magic" in DiveDetailsEdit.qml
weight = "cannot edit multiple weight systems"
}
diveDetailsPage.state = "edit"
}
onWidthChanged: diveDetailsListView.positionViewAtIndex(diveDetailsListView.currentIndex, ListView.Beginning);
ScrollView {