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BLE: try to enable on iOS
We can't use the localBtDevice on iOS, so hack around that and go straight to discovery. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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dd14e27820
2 changed files with 8 additions and 7 deletions
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@ -71,17 +71,20 @@ void BTDiscovery::BTDiscoveryReDiscover()
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localBtDevice.hostMode() == QBluetoothLocalDevice::HostConnectable) {
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btPairedDevices.clear();
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qDebug() << "localDevice " + localBtDevice.name() + " is valid, starting discovery";
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m_btValid = true;
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#else
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m_btValid = false;
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// for iOS we can't use the localBtDevice as iOS is BLE only
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// we need to find some other way to test if Bluetooth is enabled, though
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// for now just hard-code it
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if (1) {
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#endif
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m_btValid = true;
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#if defined(Q_OS_IOS) || (defined(Q_OS_LINUX) && !defined(Q_OS_ANDROID))
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discoveryAgent = new QBluetoothDeviceDiscoveryAgent(this);
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connect(discoveryAgent, &QBluetoothDeviceDiscoveryAgent::deviceDiscovered, this, &BTDiscovery::btDeviceDiscovered);
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qDebug() << "starting BLE discovery";
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discoveryAgent->start();
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#endif
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#if defined(Q_OS_ANDROID) && defined(BT_SUPPORT)
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#if defined(Q_OS_ANDROID)
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getBluetoothDevices();
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// and add the paired devices to the internal data
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// So behaviour is same on Linux/Bluez stack and
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@ -100,12 +103,10 @@ void BTDiscovery::BTDiscoveryReDiscover()
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connect(&timer, &QTimer::timeout, discoveryAgent, &QBluetoothDeviceDiscoveryAgent::stop);
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timer.start(3000);
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#endif
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#if !defined(Q_OS_IOS)
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} else {
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qDebug() << "localBtDevice isn't valid";
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qDebug() << "localBtDevice isn't valid or not connectable";
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m_btValid = false;
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}
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#endif
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}
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BTDiscovery::~BTDiscovery()
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@ -59,7 +59,7 @@ void run_ui()
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QQmlApplicationEngine engine;
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KirigamiPlugin::getInstance().registerTypes();
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#if __APPLE__
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#if defined(__APPLE__) && !defined(Q_OS_IOS)
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// when running the QML UI on a Mac the deployment of the QML Components seems
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// to fail and the search path for the components is rather odd - simply the
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// same directory the executable was started from <bundle>/Contents/MacOS/
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