mobile/edit: fix broken screen repositioning

In commit 622e5aab69 ("mobile/cleanup: remove more noisy debug output")
I had good intentions, but missed the fact that in order to access the
'verbose' variable from QML I needed to use manager.verboseEnabled. The
resulting syntax error went unnoticed and broke the screen repositioning
when the keyboard opens on mobile devices.

Worse, I called a non existing method to do the logging of debug
information.

And to top it all off, when I fixed the positioning algorithm in commit
765c4f9704 ("mobile/UI: fix the logic to keep input visible"), I forgot
to fix the near identical logic for the TextArea for the notes.

Fail on so many levels.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2021-01-16 08:59:22 -08:00
parent f29534e07f
commit e1c269f54c
2 changed files with 18 additions and 13 deletions

View file

@ -65,8 +65,8 @@ Controls.TextField {
// make sure there's enough space for the input field above the keyboard and action button (and that it's not too far up, either)
var positionInFlickable = stf.mapToItem(flickable.contentItem, 0, 0)
var stfY = positionInFlickable.y
if (verbose)
manager.appendTextToLogFile("position check: lower edge of view is " + (0 + flickable.contentY + flickable.height) + " and text field is at " + stfY)
if (manager.verboseEnabebled)
manager.appendTextToLog("position check: lower edge of view is " + (0 + flickable.contentY + flickable.height) + " and text field is at " + stfY)
if (stfY + stf.height > flickable.contentY + flickable.height - 3 * Kirigami.Units.gridUnit || stfY < flickable.contentY)
flickable.contentY = Math.max(0, 3 * Kirigami.Units.gridUnit + stfY + stf.height - flickable.height)
}