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Move unit related code to units.h
The units are used everywhere in the application, we don't really need to include "dive.h" to be able to use unit conversion, so I changed them to a new file. There is still a lot of non-dive stuff in dive.h / c, I'll try to move more later. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
parent
81ec6f3176
commit
e1e0ac9ae9
2 changed files with 244 additions and 229 deletions
230
dive.h
230
dive.h
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@ -33,6 +33,7 @@ static inline int same_string(const char *a, const char *b)
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#include <libxslt/transform.h>
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#include "sha1.h"
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#include "units.h"
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#ifdef __cplusplus
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extern "C" {
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@ -40,96 +41,6 @@ extern "C" {
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#include <stdbool.h>
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#endif
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#define O2_IN_AIR 209 // permille
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#define N2_IN_AIR 781
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#define O2_DENSITY 1429 // mg/Liter
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#define N2_DENSITY 1251
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#define HE_DENSITY 179
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#define SURFACE_PRESSURE 1013 // mbar
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#define SURFACE_PRESSURE_STRING "1013"
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#define ZERO_C_IN_MKELVIN 273150 // mKelvin
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/* Salinity is expressed in weight in grams per 10l */
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#define SEAWATER_SALINITY 10300
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#define FRESHWATER_SALINITY 10000
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/*
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* Some silly typedefs to make our units very explicit.
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*
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* Also, the units are chosen so that values can be expressible as
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* integers, so that we never have FP rounding issues. And they
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* are small enough that converting to/from imperial units doesn't
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* really matter.
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*
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* We also strive to make '0' a meaningless number saying "not
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* initialized", since many values are things that may not have
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* been reported (eg cylinder pressure or temperature from dive
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* computers that don't support them). But sometimes -1 is an even
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* more explicit way of saying "not there".
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*
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* Thus "millibar" for pressure, for example, or "millikelvin" for
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* temperatures. Doing temperatures in celsius or fahrenheit would
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* make for loss of precision when converting from one to the other,
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* and using millikelvin is SI-like but also means that a temperature
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* of '0' is clearly just a missing temperature or cylinder pressure.
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*
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* Also strive to use units that can not possibly be mistaken for a
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* valid value in a "normal" system without conversion. If the max
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* depth of a dive is '20000', you probably didn't convert from mm on
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* output, or if the max depth gets reported as "0.2ft" it was either
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* a really boring dive, or there was some missing input conversion,
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* and a 60-ft dive got recorded as 60mm.
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*
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* Doing these as "structs containing value" means that we always
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* have to explicitly write out those units in order to get at the
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* actual value. So there is hopefully little fear of using a value
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* in millikelvin as Fahrenheit by mistake.
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*
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* We don't actually use these all yet, so maybe they'll change, but
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* I made a number of types as guidelines.
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*/
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typedef int64_t timestamp_t;
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typedef struct
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{
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int seconds;
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} duration_t;
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typedef struct
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{
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int mm;
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} depth_t;
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typedef struct
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{
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int mbar;
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} pressure_t;
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typedef struct
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{
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int mkelvin;
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} temperature_t;
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typedef struct
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{
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int mliter;
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} volume_t;
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typedef struct
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{
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int permille;
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} fraction_t;
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typedef struct
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{
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int grams;
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} weight_t;
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typedef struct
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{
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int udeg;
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} degrees_t;
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struct gasmix {
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fraction_t o2;
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fraction_t he;
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@ -166,96 +77,10 @@ extern double get_vertical_speed_units(unsigned int mms, int *frac, const char *
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extern unsigned int units_to_depth(double depth);
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static inline double grams_to_lbs(int grams)
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{
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return grams / 453.6;
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}
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static inline int lbs_to_grams(double lbs)
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{
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return rint(lbs * 453.6);
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}
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static inline double ml_to_cuft(int ml)
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{
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return ml / 28316.8466;
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}
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static inline double cuft_to_l(double cuft)
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{
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return cuft * 28.3168466;
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}
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static inline double mm_to_feet(int mm)
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{
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return mm * 0.00328084;
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}
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static inline unsigned long feet_to_mm(double feet)
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{
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return rint(feet * 304.8);
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}
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static inline int to_feet(depth_t depth)
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{
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return rint(mm_to_feet(depth.mm));
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}
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static inline double mkelvin_to_C(int mkelvin)
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{
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return (mkelvin - ZERO_C_IN_MKELVIN) / 1000.0;
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}
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static inline double mkelvin_to_F(int mkelvin)
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{
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return mkelvin * 9 / 5000.0 - 459.670;
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}
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static inline unsigned long F_to_mkelvin(double f)
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{
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return rint((f - 32) * 1000 / 1.8 + ZERO_C_IN_MKELVIN);
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}
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static inline unsigned long C_to_mkelvin(double c)
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{
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return rint(c * 1000 + ZERO_C_IN_MKELVIN);
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}
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static inline double psi_to_bar(double psi)
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{
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return psi / 14.5037738;
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}
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static inline long psi_to_mbar(double psi)
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{
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return rint(psi_to_bar(psi) * 1000);
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}
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static inline int to_PSI(pressure_t pressure)
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{
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return rint(pressure.mbar * 0.0145037738);
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}
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static inline double bar_to_atm(double bar)
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{
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return bar / SURFACE_PRESSURE * 1000;
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}
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static inline double mbar_to_atm(int mbar)
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{
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return (double)mbar / SURFACE_PRESSURE;
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}
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/* Volume in mliter of a cylinder at pressure 'p' */
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extern int gas_volume(cylinder_t *cyl, pressure_t p);
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extern int wet_volume(double cuft, pressure_t p);
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static inline int mbar_to_PSI(int mbar)
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{
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pressure_t p = { mbar };
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return to_PSI(p);
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}
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static inline int get_o2(const struct gasmix *mix)
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{
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return mix->o2.permille ?: O2_IN_AIR;
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@ -521,60 +346,7 @@ extern void add_single_dive(int idx, struct dive *dive);
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extern void insert_trip(dive_trip_t **trip);
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/*
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* We keep our internal data in well-specified units, but
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* the input and output may come in some random format. This
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* keeps track of those units.
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*/
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/* turns out in Win32 PASCAL is defined as a calling convention */
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#ifdef WIN32
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#undef PASCAL
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#endif
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struct units {
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enum {
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METERS,
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FEET
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} length;
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enum {
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LITER,
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CUFT
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} volume;
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enum {
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BAR,
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PSI,
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PASCAL
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} pressure;
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enum {
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CELSIUS,
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FAHRENHEIT,
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KELVIN
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} temperature;
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enum {
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KG,
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LBS
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} weight;
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enum {
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SECONDS,
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MINUTES
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} vertical_speed_time;
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};
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/*
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* We're going to default to SI units for input. Yes,
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* technically the SI unit for pressure is Pascal, but
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* we default to bar (10^5 pascal), which people
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* actually use. Similarly, C instead of Kelvin.
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* And kg instead of g.
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*/
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#define SI_UNITS \
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{ \
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.length = METERS, .volume = LITER, .pressure = BAR, .temperature = CELSIUS, .weight = KG, .vertical_speed_time = MINUTES \
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}
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#define IMPERIAL_UNITS \
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{ \
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.length = FEET, .volume = CUFT, .pressure = PSI, .temperature = FAHRENHEIT, .weight = LBS, .vertical_speed_time = MINUTES \
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}
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extern const struct units SI_units, IMPERIAL_units;
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extern struct units xml_parsing_units;
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243
units.h
Normal file
243
units.h
Normal file
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@ -0,0 +1,243 @@
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#ifndef UNITS_H
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#define UNITS_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define O2_IN_AIR 209 // permille
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#define N2_IN_AIR 781
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#define O2_DENSITY 1429 // mg/Liter
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#define N2_DENSITY 1251
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#define HE_DENSITY 179
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#define SURFACE_PRESSURE 1013 // mbar
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#define SURFACE_PRESSURE_STRING "1013"
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#define ZERO_C_IN_MKELVIN 273150 // mKelvin
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/* Salinity is expressed in weight in grams per 10l */
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#define SEAWATER_SALINITY 10300
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#define FRESHWATER_SALINITY 10000
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/*
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* Some silly typedefs to make our units very explicit.
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*
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* Also, the units are chosen so that values can be expressible as
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* integers, so that we never have FP rounding issues. And they
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* are small enough that converting to/from imperial units doesn't
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* really matter.
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*
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* We also strive to make '0' a meaningless number saying "not
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* initialized", since many values are things that may not have
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* been reported (eg cylinder pressure or temperature from dive
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* computers that don't support them). But sometimes -1 is an even
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* more explicit way of saying "not there".
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*
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* Thus "millibar" for pressure, for example, or "millikelvin" for
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* temperatures. Doing temperatures in celsius or fahrenheit would
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* make for loss of precision when converting from one to the other,
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* and using millikelvin is SI-like but also means that a temperature
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* of '0' is clearly just a missing temperature or cylinder pressure.
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*
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* Also strive to use units that can not possibly be mistaken for a
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* valid value in a "normal" system without conversion. If the max
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* depth of a dive is '20000', you probably didn't convert from mm on
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* output, or if the max depth gets reported as "0.2ft" it was either
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* a really boring dive, or there was some missing input conversion,
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* and a 60-ft dive got recorded as 60mm.
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*
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* Doing these as "structs containing value" means that we always
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* have to explicitly write out those units in order to get at the
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* actual value. So there is hopefully little fear of using a value
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* in millikelvin as Fahrenheit by mistake.
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*
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* We don't actually use these all yet, so maybe they'll change, but
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* I made a number of types as guidelines.
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*/
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typedef int64_t timestamp_t;
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typedef struct
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{
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int seconds;
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} duration_t;
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typedef struct
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{
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int mm;
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} depth_t;
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typedef struct
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{
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int mbar;
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} pressure_t;
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typedef struct
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{
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int mkelvin;
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} temperature_t;
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typedef struct
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{
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int mliter;
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} volume_t;
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typedef struct
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{
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int permille;
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} fraction_t;
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typedef struct
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{
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int grams;
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} weight_t;
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typedef struct
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{
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int udeg;
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} degrees_t;
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static inline double grams_to_lbs(int grams)
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{
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return grams / 453.6;
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}
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static inline int lbs_to_grams(double lbs)
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{
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return rint(lbs * 453.6);
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}
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static inline double ml_to_cuft(int ml)
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{
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return ml / 28316.8466;
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}
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static inline double cuft_to_l(double cuft)
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{
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return cuft * 28.3168466;
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}
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static inline double mm_to_feet(int mm)
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{
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return mm * 0.00328084;
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}
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static inline unsigned long feet_to_mm(double feet)
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{
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return rint(feet * 304.8);
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}
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static inline int to_feet(depth_t depth)
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{
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return rint(mm_to_feet(depth.mm));
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}
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static inline double mkelvin_to_C(int mkelvin)
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{
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return (mkelvin - ZERO_C_IN_MKELVIN) / 1000.0;
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}
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static inline double mkelvin_to_F(int mkelvin)
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{
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return mkelvin * 9 / 5000.0 - 459.670;
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}
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static inline unsigned long F_to_mkelvin(double f)
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{
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return rint((f - 32) * 1000 / 1.8 + ZERO_C_IN_MKELVIN);
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}
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static inline unsigned long C_to_mkelvin(double c)
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{
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return rint(c * 1000 + ZERO_C_IN_MKELVIN);
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}
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static inline double psi_to_bar(double psi)
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{
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return psi / 14.5037738;
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}
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static inline long psi_to_mbar(double psi)
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{
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return rint(psi_to_bar(psi) * 1000);
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}
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static inline int to_PSI(pressure_t pressure)
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{
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return rint(pressure.mbar * 0.0145037738);
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}
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static inline double bar_to_atm(double bar)
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{
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return bar / SURFACE_PRESSURE * 1000;
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}
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static inline double mbar_to_atm(int mbar)
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{
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return (double)mbar / SURFACE_PRESSURE;
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}
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static inline int mbar_to_PSI(int mbar)
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{
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pressure_t p = { mbar };
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return to_PSI(p);
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}
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/*
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* We keep our internal data in well-specified units, but
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* the input and output may come in some random format. This
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* keeps track of those units.
|
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*/
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/* turns out in Win32 PASCAL is defined as a calling convention */
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#ifdef WIN32
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#undef PASCAL
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#endif
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struct units {
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enum {
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METERS,
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FEET
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} length;
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enum {
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LITER,
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CUFT
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} volume;
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enum {
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BAR,
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PSI,
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PASCAL
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} pressure;
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enum {
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CELSIUS,
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FAHRENHEIT,
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KELVIN
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} temperature;
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enum {
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KG,
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LBS
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} weight;
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enum {
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SECONDS,
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MINUTES
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} vertical_speed_time;
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};
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/*
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* We're going to default to SI units for input. Yes,
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* technically the SI unit for pressure is Pascal, but
|
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* we default to bar (10^5 pascal), which people
|
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* actually use. Similarly, C instead of Kelvin.
|
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* And kg instead of g.
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*/
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#define SI_UNITS \
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{ \
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.length = METERS, .volume = LITER, .pressure = BAR, .temperature = CELSIUS, .weight = KG, .vertical_speed_time = MINUTES \
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}
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#define IMPERIAL_UNITS \
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{ \
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.length = FEET, .volume = CUFT, .pressure = PSI, .temperature = FAHRENHEIT, .weight = LBS, .vertical_speed_time = MINUTES \
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}
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#ifdef __cplusplus
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}
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#endif
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#endif
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