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cmake: implement "make install" for Linux
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 86 additions and 0 deletions
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@ -322,3 +322,89 @@ test(TestUnitConversion testunitconversion.cpp)
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test(TestProfile testprofile.cpp)
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test(TestGpsCoords testgpscoords.cpp)
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test(TestParse testparse.cpp)
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# install Subsurface
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# first some variables with files that need installing
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set(DOCFILES
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README
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ReleaseNotes/ReleaseNotes.txt
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SupportedDivecomputers.txt Documentation/user-manual.html
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Documentation/user-manual_es.html
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Documentation/user-manual_fr.html
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Documentation/user-manual_ru.html
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)
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set(TRANSLATION_SRC
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translations/subsurface_source.ts
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translations/subsurface_bg_BG.ts
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translations/subsurface_cs.ts
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translations/subsurface_da_DK.ts
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translations/subsurface_de_CH.ts
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translations/subsurface_de_DE.ts
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translations/subsurface_en_GB.ts
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translations/subsurface_es_ES.ts
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translations/subsurface_et_EE.ts
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translations/subsurface_fi_FI.ts
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translations/subsurface_fr_FR.ts
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translations/subsurface_it_IT.ts
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translations/subsurface_lv_LV.ts
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translations/subsurface_nb_NO.ts
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translations/subsurface_nl_NL.ts
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translations/subsurface_pl_PL.ts
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translations/subsurface_pt_BR.ts
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translations/subsurface_pt_PT.ts
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translations/subsurface_ru_RU.ts
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translations/subsurface_sk_SK.ts
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translations/subsurface_sv_SE.ts
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translations/subsurface_tr.ts
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translations/subsurface_zh_TW.ts
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)
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# disabled translations as they are below 50%:
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# translations/subsurface_el_GR.ts \
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# translations/subsurface_he.ts \
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# translations/subsurface_hu.ts \
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# translations/subsurface_ro_RO.ts \
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# if we apply the REGEX to TRANSLATION_SRC then the list of files turns
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# into a single string, so we assemble it file name by file name
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foreach(TRANSLATION ${TRANSLATION_SRC})
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string(REGEX REPLACE \\.ts .qm TRANSLATION_QM ${TRANSLATION})
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set(TRANSLATIONS ${TRANSLATIONS} ${TRANSLATION_QM})
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endforeach()
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# now for each platform the install instructions
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if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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# # OS X bundling rules
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# # "make mac-deploy" deploys the external libs (Qt, libdivecomputer, libusb, etc.) into the bundle
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# # "make install" installs the bundle to /Applications
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# # "make mac-create-dmg" creates Subsurface.dmg
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ENDIF()
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if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# # Windows bundling rules
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# # We don't have a helpful tool like macdeployqt for Windows, so we hardcode
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# # which libs we need.
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# # "make install", copies everything into a staging area
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# # "make installer", uses makensis to create an installer executable
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ENDIF()
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if(CMAKE_SYSTEM_NAME STREQUAL "Android")
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# # Android template directory
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# SET(ANDROID_PACKAGE_SOURCE_DIR, ${CMAKE_BINARY_DIR}/android)
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ENDIF()
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if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
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install(DIRECTORY marbledata/maps DESTINATION share/subsurface/data)
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install(DIRECTORY marbledata/bitmaps DESTINATION share/subsurface/data)
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install(FILES subsurface.desktop DESTINATION share/applications)
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install(FILES subsurface-icon.svg DESTINATION share/icons/hicolor/scalable/apps)
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install(DIRECTORY Documentation/images DESTINATION share/subsurface/Documentation)
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install(FILES ${DOCFILES} DESTINATION share/subsurface/Documentation)
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install(DIRECTORY theme DESTINATION share/subsurface)
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install(FILES ${TRANSLATIONS} DESTINATION share/subsurface/translations)
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install(TARGETS subsurface DESTINATION bin)
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ENDIF()
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