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QML UI: fix profile for device pixel ratio of 1.5
I think this is actually a typo - either way, seems to work correctly now. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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1 changed files with 1 additions and 1 deletions
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@ -40,7 +40,7 @@ void QMLProfile::paint(QPainter *painter)
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double dpr = devicePixelRatio();
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double dpr = devicePixelRatio();
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double magicValues[] = { 0.0, 0.1, 0.25, 0.33, 0.375, 0.40, 0.42};
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double magicValues[] = { 0.0, 0.1, 0.25, 0.33, 0.375, 0.40, 0.42};
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qreal magicShiftFactor = 0.0;
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qreal magicShiftFactor = 0.0;
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if (dpr <= 1.5) {
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if (dpr < 1.5) {
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magicShiftFactor = magicValues[0];
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magicShiftFactor = magicValues[0];
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} else if (dpr > 6.0) {
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} else if (dpr > 6.0) {
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magicShiftFactor = magicValues[6];
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magicShiftFactor = magicValues[6];
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