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Android build: prepare and copy translations into the APK
And then load them at runtime. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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parent
80fcd710ee
commit
e47327c87a
2 changed files with 15 additions and 2 deletions
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@ -41,13 +41,20 @@ void init_qt_late()
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// on Linux this tends to be en-US, but on the Mac it's just en
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if (!uiLang.startsWith("en") || uiLang.startsWith("en-GB")) {
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qtTranslator = new QTranslator;
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if (qtTranslator->load(loc, "qt", "_", QLibraryInfo::location(QLibraryInfo::TranslationsPath))) {
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QString translationLocation;
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#ifdef Q_OS_ANDROID
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translationLocation = QLatin1Literal("assets:/translations");
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#else
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translationLocation = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
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#endif
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if (qtTranslator->load(loc, "qt", "_", translationLocation)) {
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application->installTranslator(qtTranslator);
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} else {
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qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << QLibraryInfo::location(QLibraryInfo::TranslationsPath);
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qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << translationLocation;
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}
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ssrfTranslator = new QTranslator;
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if (ssrfTranslator->load(loc, "subsurface", "_") ||
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ssrfTranslator->load(loc, "subsurface", "_", translationLocation) ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) {
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application->installTranslator(ssrfTranslator);
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@ -367,6 +367,12 @@ rm -rf android-mobile
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cp -a $SUBSURFACE_SOURCE/android-mobile .
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sed -i -e "s/@SUBSURFACE_MOBILE_VERSION@/\"$SUBSURFACE_MOBILE_VERSION\"/;s/@BUILD_NR@/$BUILD_NR/" android-mobile/AndroidManifest.xml
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# now make the translations
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make translations
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mkdir -p assets/translations
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cp -a translations/*.qm assets/translations
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cp -a ${QT5_ANDROID}/android_${QT_ARCH}/translations/*.qm assets/translations
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# now build Subsurface and use the rest of the command line arguments
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make $@
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