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Android build: prepare and copy translations into the APK
And then load them at runtime. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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parent
80fcd710ee
commit
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2 changed files with 15 additions and 2 deletions
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@ -41,13 +41,20 @@ void init_qt_late()
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// on Linux this tends to be en-US, but on the Mac it's just en
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if (!uiLang.startsWith("en") || uiLang.startsWith("en-GB")) {
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qtTranslator = new QTranslator;
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if (qtTranslator->load(loc, "qt", "_", QLibraryInfo::location(QLibraryInfo::TranslationsPath))) {
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QString translationLocation;
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#ifdef Q_OS_ANDROID
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translationLocation = QLatin1Literal("assets:/translations");
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#else
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translationLocation = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
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#endif
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if (qtTranslator->load(loc, "qt", "_", translationLocation)) {
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application->installTranslator(qtTranslator);
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} else {
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qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << QLibraryInfo::location(QLibraryInfo::TranslationsPath);
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qDebug() << "can't find Qt localization for locale" << uiLang << "searching in" << translationLocation;
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}
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ssrfTranslator = new QTranslator;
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if (ssrfTranslator->load(loc, "subsurface", "_") ||
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ssrfTranslator->load(loc, "subsurface", "_", translationLocation) ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("translations")) ||
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ssrfTranslator->load(loc, "subsurface", "_", getSubsurfaceDataPath("../translations"))) {
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application->installTranslator(ssrfTranslator);
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