undo/device: adjust device management infrastructure

We no longer need the remove infrastructure, and the edit nickname function
becomes much more intuitive to use by passing in the dive computer for
which we want to create a nickname instead of the internal index into
the array of devices.

This also removes / simplifies the device list update signals in the
DiveListNotifier.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2021-08-17 11:14:42 -07:00
parent fbe17e620e
commit e7a5ec46f5
6 changed files with 15 additions and 72 deletions

View file

@ -12,24 +12,9 @@ struct device;
// We put everything in a namespace, so that we can shorten names without polluting the global namespace
namespace Command {
class RemoveDevice final : public Base {
public:
RemoveDevice(int index);
private:
// for undo
device dev;
// for redo
int index;
void undo() override;
void redo() override;
bool workToBeDone() override;
};
class EditDeviceNickname final : public Base {
public:
EditDeviceNickname(int index, const QString &nickname);
EditDeviceNickname(const divecomputer *dc, const QString &nickname);
private:
// for redo and undo
int index;