mac: create Xcode project for mobile (on a desktop)

Create Xcode project, allowing easy editing of all sources.
the project uses "make mobile" and "make desktop" to generate the project,
so all CMake changes are automatically updated

the project uses folder references, so adding/removing a source is
automatically updated

The project expect build-mobile and build to be existing as well
as external libraries, so after cloning do a normal build before
using the project.

Signed-off-by: Jan Iversen <jani@apache.org>
This commit is contained in:
jan Iversen 2018-09-17 12:08:15 +02:00 committed by Dirk Hohndel
parent ddfc384b61
commit e8a6042951
4 changed files with 460 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
LastUpgradeVersion = "0940"
version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "39C5DEDA214FFD3A0049E85E"
BuildableName = "subsurface"
BlueprintName = "subsurface"
ReferencedContainer = "container:Subsurface-mobile.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
shouldUseLaunchSchemeArgsEnv = "YES">
<Testables>
</Testables>
<AdditionalOptions>
</AdditionalOptions>
</TestAction>
<LaunchAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
launchStyle = "0"
useCustomWorkingDirectory = "NO"
ignoresPersistentStateOnLaunch = "NO"
debugDocumentVersioning = "YES"
debugServiceExtension = "internal"
allowLocationSimulation = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "39C5DEDA214FFD3A0049E85E"
BuildableName = "subsurface"
BlueprintName = "subsurface"
ReferencedContainer = "container:Subsurface-mobile.xcodeproj">
</BuildableReference>
</MacroExpansion>
<AdditionalOptions>
</AdditionalOptions>
</LaunchAction>
<ProfileAction
buildConfiguration = "Release"
shouldUseLaunchSchemeArgsEnv = "YES"
savedToolIdentifier = ""
useCustomWorkingDirectory = "NO"
debugDocumentVersioning = "YES">
<MacroExpansion>
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "39C5DEDA214FFD3A0049E85E"
BuildableName = "subsurface"
BlueprintName = "subsurface"
ReferencedContainer = "container:Subsurface-mobile.xcodeproj">
</BuildableReference>
</MacroExpansion>
</ProfileAction>
<AnalyzeAction
buildConfiguration = "Debug">
</AnalyzeAction>
<ArchiveAction
buildConfiguration = "Release"
revealArchiveInOrganizer = "YES">
</ArchiveAction>
</Scheme>