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Disable the Toolbox when in edit mode.
Some of the toolbox icons will trigger a recalculation of the dive, triggering then a replot, that will copy the dive to the displayed_dive again, but in the case of a edit this would discard the edition ( that would still be shown on the UI ) leaving the dive in an unconsistent state. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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3 changed files with 14 additions and 0 deletions
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@ -270,6 +270,7 @@ void MainTab::enableEdition(EditMode newEditMode)
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return;
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}
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MainWindow::instance()->dive_list()->setEnabled(false);
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MainWindow::instance()->setEnabledToolbar(false);
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// only setup the globe for editing if we are editing exactly one existing dive
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if (amount_selected == 1 && newEditMode != ADD)
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@ -781,6 +782,7 @@ void MainTab::acceptChanges()
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MainWindow::instance()->dive_list()->setFocus();
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cylindersModel->changed = false;
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weightModel->changed = false;
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MainWindow::instance()->setEnabledToolbar(true);
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}
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void MainTab::resetPallete()
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@ -845,6 +847,7 @@ void MainTab::rejectChanges()
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MainWindow::instance()->globe()->reload();
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// show the profile and dive info
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MainWindow::instance()->graphics()->replot();
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MainWindow::instance()->setEnabledToolbar(true);
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cylindersModel->changed = false;
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weightModel->changed = false;
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cylindersModel->updateDive();
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@ -1286,3 +1286,13 @@ void MainWindow::on_actionExport_triggered()
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DiveLogExportDialog diveLogExport;
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diveLogExport.exec();
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}
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void MainWindow::setEnabledToolbar(bool arg1)
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{
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QList<QToolButton*> toolBar; toolBar << ui.profCalcAllTissues << ui.profCalcCeiling
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<< ui.profDcCeiling << ui.profEad << ui.profHR << ui.profIncrement3m
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<< ui.profMod << ui.profNdl_tts << ui.profNdl_tts << ui.profPhe << ui.profPn2
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<< ui.profPO2 << ui.profRuler << ui.profSAC << ui.profScaled << ui.profTogglePicture;
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Q_FOREACH(QToolButton *b, toolBar)
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b->setEnabled(arg1);
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}
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@ -156,6 +156,7 @@ slots:
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void editCurrentDive();
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void planCanceled();
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void planCreated();
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void setEnabledToolbar(bool arg1);
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private:
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Ui::MainWindow ui;
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