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Cleanup: remove explicit constructor of DiveListBase

DiveListBase had an explicit constructor that initialized the
"firstExecution" member variable. The latter was a development-
artifact that was never used. Remove the member and the constructor.

Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
This commit is contained in:
Berthold Stoeger 2018-12-23 23:50:33 +01:00 committed by Dirk Hohndel
parent 82c47bdd79
commit ea40370389
2 changed files with 0 additions and 14 deletions

View file

@ -331,11 +331,6 @@ static void moveDivesBetweenTrips(DivesToTrip &dives)
std::reverse(dives.divesToMove.begin(), dives.divesToMove.end());
}
// When we initialize the command we don't have to roll-back any selection change
DiveListBase::DiveListBase() : firstExecution(true)
{
}
// Turn current selection into a vector.
// TODO: This could be made much more efficient if we kept a sorted list of selected dives!
static std::vector<dive *> getDiveSelection()

View file

@ -52,8 +52,6 @@ struct DivesToTrip
// flag accordingly.
class DiveListBase : public Base {
protected:
DiveListBase();
// These are helper functions to add / remove dive from the C-core structures,
// which set the selectionChanged flag if the added / removed dive was selected.
DiveToAdd removeDive(struct dive *d, std::vector<OwningTripPtr> &tripsToAdd);
@ -64,13 +62,6 @@ protected:
// Set the selection to a given state. Set the selectionChanged flag if anything changed.
void restoreSelection(const std::vector<dive *> &selection, dive *currentDive);
// On first execution, the selections before and after execution will
// be remembered. On all further executions, the selection will be reset to
// the remembered values.
// Note: Therefore, commands should manipulate the selection and send the
// corresponding signals only on first execution!
bool firstExecution;
// Commands set this flag if the selection changed on first execution.
// Only then, a new the divelist will be scanned again after the command.
// If this flag is set on first execution, a selectionChanged signal will