Rewrite dive edit logic

The existing code took an odd approach. It tried to change all selected
dives whenever the user edited a field, and kept all this backup data in
case the user rejected the edits.

This code takes the opposite approach. Only edit a copy of the selected
dive and then when the user accepts it, edit all the dives and when the
user rejects the edit simply redraw the screen (as all the "real" data is
still unchanged).

This not only saves quite a bit of code, it should be much easier to get
correct.

Admitedly this code will need quite a bit more testing to make sure it
works as intended, but as far as I can tell it already gets more scenarios
right than the previous implementation.

Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
This commit is contained in:
Dirk Hohndel 2014-06-02 18:13:50 -07:00
parent db4a003ef5
commit eb9d6d0f94
4 changed files with 148 additions and 214 deletions

View file

@ -18,25 +18,6 @@
class QCompleter;
struct dive;
struct NotesBackup {
QString airtemp;
QString watertemp;
QString datetime;
QString location;
QString coordinates;
degrees_t latitude;
degrees_t longitude;
QString notes;
QString buddy;
QString suit;
int rating;
int visibility;
QString divemaster;
QString tags;
cylinder_t cylinders[MAX_CYLINDERS];
weightsystem_t weightsystem[MAX_WEIGHTSYSTEMS];
};
struct Completers {
QCompleter *location;
QCompleter *divemaster;
@ -106,24 +87,17 @@ private:
Ui::MainTab ui;
WeightModel *weightModel;
CylindersModel *cylindersModel;
QMap<dive *, NotesBackup> notesBackup;
EditMode editMode;
BuddyCompletionModel buddyModel;
DiveMasterCompletionModel diveMasterModel;
LocationCompletionModel locationModel;
SuitCompletionModel suitModel;
TagCompletionModel tagModel;
/* since the multi-edition of the equipment is fairly more
* complex than a single item, because it involves a Qt
* Model to edit things, we are copying the first selected
* dive to this structure, making all editions there,
* then applying the changes on the other dives.*/
struct dive multiEditEquipmentPlaceholder;
struct dive editedDive; // when editing we do all changes on a copy of the real data and only apply when saved
Completers completers;
void resetPallete();
void saveTags();
bool tagsChanged(struct dive *a, struct dive *b);
void updateGpsCoordinates(const struct dive *dive);
};