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profile: implement panning of profile
When zoomed in, the profile position was moved by hovering with the mouse. What a horrible user experience. This is especially useless if we want to implement an interactive profile on mobile. Instead, let the user start the panning with a mouse click. The code is somewhat nasty, because the position is given as a real in the [0,1] range, which represents all possible positions from completely to the left to completely to the right. This commit also removes the restriction that the planner handles can only be moved when fully zoomed out. It is not completely clear what the implications are. Let's see. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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7 changed files with 63 additions and 29 deletions
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@ -12,6 +12,7 @@
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#include "core/pref.h"
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#include "core/profile.h"
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#include "core/qthelper.h" // for decoMode()
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#include "core/subsurface-float.h"
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#include "core/subsurface-string.h"
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#include "core/settings/qPrefDisplay.h"
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#include "qt-models/diveplannermodel.h"
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@ -491,11 +492,9 @@ void ProfileScene::plotDive(const struct dive *dIn, int dcIn, DivePlannerPointsM
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percentageAxis->updateTicks(animSpeed);
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animatedAxes.push_back(percentageAxis);
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if (calcMax) {
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double relStart = (1.0 - 1.0/zoom) * zoomedPosition;
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double relEnd = relStart + 1.0/zoom;
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timeAxis->setBounds(round(relStart * maxtime), round(relEnd * maxtime));
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}
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double relStart = (1.0 - 1.0/zoom) * zoomedPosition;
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double relEnd = relStart + 1.0/zoom;
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timeAxis->setBounds(round(relStart * maxtime), round(relEnd * maxtime));
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// Find first and last plotInfo entry
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int firstSecond = lrint(timeAxis->minimum());
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@ -627,3 +626,19 @@ void ProfileScene::draw(QPainter *painter, const QRect &pos,
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}
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painter->drawImage(pos, image);
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}
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// Calculate the new zoom position when the mouse is dragged by delta.
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// This is annoyingly complex, because the zoom position is given as
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// a real between 0 and 1.
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double ProfileScene::calcZoomPosition(double zoom, double originalPos, double delta)
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{
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double factor = 1.0 - 1.0/zoom;
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if (nearly_0(factor))
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return 0.0;
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double relStart = factor * originalPos;
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double start = relStart * maxtime;
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double newStart = start + timeAxis->deltaToValue(delta);
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double newRelStart = newStart / maxtime;
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double newPos = newRelStart / factor;
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return std::clamp(newPos, 0.0, 1.0);
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}
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